Sökning: "Out-of-core rendering"
Hittade 5 uppsatser innehållade orden Out-of-core rendering.
1. Interactive out-of-core rendering and filtering of one billion stars measured by the ESA Gaia mission
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : The purpose of this thesis was to visualize the 1.7 billion stars released by the European Space Agency, as the second data release (DR2) of their Gaia mission, in the open source software OpenSpace with interactive framerates and also to be able to filter the data in real-time. LÄS MER
2. Design and Implementation of an Out-of-Core Globe Rendering System Using Multiple Map Services
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanSammanfattning : This thesis focuses on the design and implementation of a software system enabling out-of-core rendering of multiple map datasets mapped on virtual globes around our solar system. Challenges such as precision, accuracy, curvature and massive datasets were considered. LÄS MER
3. Adaptive rendering of celestial bodies in WebGL
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanSammanfattning : This report covers theory and comparison of techniques for rendering massive scale 3D geospa- tial planet data in a web browser. It also presents implementation details of a few of these tech- niques in WebGL and Javascript, using the Three.js [1] 3D library. LÄS MER
4. Out-of-Core Multi-Resolution Volume Rendering of Large Data Sets
Uppsats för yrkesexamina på avancerad nivå, Medie- och InformationsteknikSammanfattning : A modality device can today capture high resolution volumetric data sets and as the data resolutions increase so does the challenges of processing volumetric data through a visualization pipeline. Standard volume rendering pipelines often use a graphic processing unit (GPU) to accelerate rendering performance by taking beneficial use of the parallel architecture on such devices. LÄS MER
5. Real-time rendering of very large 3D scenes using hierarchical mesh simplification
Uppsats för yrkesexamina på avancerad nivå, Institutionen för teknik och naturvetenskapSammanfattning : Captured and generated 3D data can be so large that it creates a problem for today's computers since they do not fit into the main or graphics card memory. Therefore methods for handling and rendering the data must be developed. This thesis presents a way to pre-process and render out-of-core height map data for real time use. LÄS MER