Sökning: "Outlast"

Hittade 4 uppsatser innehållade ordet Outlast.

  1. 1. Flourish or perish in a turbulent environment : A qualitative study from the perspective of environmentally sustainable SMEs.

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Företagsekonomi

    Författare :Douglas Drake; Simon Berling; [2023]
    Nyckelord :VUCA; Strategy; Environmental Sustainability; SME; Dynamic Capabilities; Corporate Social Responsibility Triple Bottom Line.;

    Sammanfattning : Since the beginning of the 2020’s the world has drastically changed and forced organisations to re-adapt, adjust and reconfigure their business in order to survive. The Covid-19 pandemic rewrote the map of conducting business, as well as the war in Ukraine was a catalyst for inflation, and thereafter rising interest rates. LÄS MER

  2. 2. A Close Reading of Two Invisible Survival-Horror Characters: : A comparison between the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ariana Morgana; Ricky Lilja; [2022]
    Nyckelord :character design; close-reading; enemy design; horror games; invisible enemy; survival horror; video games; Walrider; Outlast; Kaernk; Amnesia: The Dark Descent;

    Sammanfattning : This thesis looks at two invisible characters, the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast, to investigate how these characters are incorporated into and contribute to elements found within survival-horror games, and how their design affects the player. The thesis uses a close-reading methodology adapted for video-games to generate data used to first describe each of the characters and the scenario where they are first encountered, and later analyze and discuss the data, as well as compare the data from each character to one another. LÄS MER

  3. 3. Fallstudie om Prediktivt och Tillståndsbaserat Underhåll inom Läkemedelsindustrin

    M1-uppsats, KTH/Hållbar produktionsutveckling (ML)

    Författare :Numan Redzovic; Anton Malki; [2022]
    Nyckelord :Reactive Maintenance; Preventive Maintenance; Condition-based Maintenance; Predictive Maintenance; Industry 4.0; Internet of Things; Simulation; Big Data; Big Data Analytics; Digital Twin; Artificial Intelligence; Cloud Storage; Maintenance systems; CMMS; ERP systems; EAM systems; SAP; IBM Maximo; SKF; SPM Instruments; Sensors; Analytics; Ventilations Systems; Shock pulse sensor; Vibration sensor.; Avhjälpande Underhåll; Förebyggande Underhåll; Tillståndsbaserat underhåll; Prediktiv underhåll; Industri 4.0; Internet of Things; Simulation; Big Data; Big Data Analys; Digital Tvilling; Artificiell Intelligens; Molnlagring; Cybersäkerhet; Underhållssystem; CMMS; ERP system; EAM system; SAP; IBM Maximo; SKF; SPM Instruments; Sensorer; Analys; Ventilationssystem; Stöt Pulsgivare; Vibrationsgivare.;

    Sammanfattning : Underhåll är en aktivitet som varje produktion vill undvika så mycket som möjligt på grund av kostnaderna och tiden som anknyts till den. Trots detta så är en väl fungerande underhållsverksamhet väsentlig för att främja produktionens funktionssäkerhet och tillgänglighet att tillverka. LÄS MER

  4. 4. Repeating Despite Repulsion: The Freudian Uncanny in Psychological Horror Games

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Julia Jespersdotter Högman; [2021]
    Nyckelord :literature; game studies; video game studies; sigmund freud; the uncanny; english; english literature; literature studies; english studies; video game fiction; written fiction; silent hill; cry of fear; psychological horror; horror; horror games; psychological horror games; outlast; P.T.; games; narrative; narrative games; linear horror games; story games;

    Sammanfattning : This thesis explores the diverse and intricate ways the psychological horror game genre can characterise a narrative by blurring the boundaries of reality and imagination in favour of storytelling. By utilising the Freudian uncanny, four video game fictions are dissected and analysed to perceive whether horror needs a narrative to be engaging and pleasurable. LÄS MER