Sökning: "PC video"
Visar resultat 1 - 5 av 51 uppsatser innehållade orden PC video.
1. Digital Front End Algorithms for Sub-Band Full Duplex
Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknikSammanfattning : Sub-band full duplex is a new communication scheme technology, where a single frequency band is partitioned into sub-bands for downlink (DL) and up-link(UL) transmissions, and both can take place simultaneously. The idea behind the sub-band full duplex development is to improve the throughput, and coverage and reduce the latency of the UL communication by allowing the UL reception during the DL transmission. LÄS MER
2. Modeling, Simulation, and Injection of Camera Images/Video to Automotive Embedded ECU : Image Injection Solution for Hardware-in-the-Loop Testing
Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Signaler och systemSammanfattning : Testing, verification and validation of sensors, components and systems is vital in the early-stage development of new cars with computer-in-the-car architecture. This can be done with the help of the existing technique, hardware-in-the-loop (HIL) testing which, in the close loop testing case, consists of four main parts: Real-Time Simulation Platform, Sensor Simulation PC, Interface Unit (IU), and unit under test which is, for instance, a Vehicle Computing Unit (VCU). LÄS MER
3. The Dark Patterns of Battle Passes : Investigating player attitudes to a growing type of microtransaction
Master-uppsats, Umeå universitet/Institutionen för informatikSammanfattning : In recent years, many PC and console video games have seen a shift towards live service models as a means of generating recurring revenue through in-game purchases called microtransactions. Microtransactions have been linked to the concept of dark patterns—design patterns that favour the service at the expense of the end user—due to their possible negative impact on the user experience. LÄS MER
4. Monitoring Activity Patterns In The Linnaean Botanical Gardens
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : The thesis aims at investigating and identifying people in two camera views as the same person and to establish communication, where two cameras will be placed in the different angle in Linnean Botanical Garden and the video is sent to the central station (PC). Then person-tracking and re-identification algorithms will be applied to track and identify whether it is the same person in the different camera views. LÄS MER
5. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context
Uppsats för yrkesexamina på avancerad nivå, Göteborgs universitet / LärarutbildningsnämndenSammanfattning : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. LÄS MER