Sökning: "PC video"

Visar resultat 1 - 5 av 51 uppsatser innehållade orden PC video.

  1. 1. Digital Front End Algorithms for Sub-Band Full Duplex

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Midhat Rizvi; Khaled Al-Khateeb; [2023]
    Nyckelord :Adjacent Channel Leakage Ratio; Bit Error Rate; Clipping and Filtering; Crest Factor Reduction; Digital front end; Digital Pre-Distortion Error Vector Magnitude; Frequency Division Duplex; Power Amplifier; Peak to Average Power Ratio; Peak Cancellation Crest Factor Reduction; Sub Band Full Duplex; Self-Interference Cancellation; Signal-to-Interference Noise Ratio; Signal-to-Noise Ratio; Turbo Clipping; Time Division Duplex; Technology and Engineering;

    Sammanfattning : Sub-band full duplex is a new communication scheme technology, where a single frequency band is partitioned into sub-bands for downlink (DL) and up-link(UL) transmissions, and both can take place simultaneously. The idea behind the sub-band full duplex development is to improve the throughput, and coverage and reduce the latency of the UL communication by allowing the UL reception during the DL transmission. LÄS MER

  2. 2. Modeling, Simulation, and Injection of Camera Images/Video to Automotive Embedded ECU : Image Injection Solution for Hardware-in-the-Loop Testing

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Signaler och system

    Författare :Anton Lind; [2023]
    Nyckelord :ADAS; AD; ADS; HIL; Hardware in the loop; Hardware-in-the-loop; ECU; VCU; Automotive; Embedded; System; Systems; Camera; Image; Video; Injection; FPGA; MPSoC; Vivado; Vitis; VHDL; Volvo; Cars; FMC; HPC; LPC; MIPI CSI2; GMSL2; AMBA AXI4; Xilinx; RTL; Implementation; Synthesis; Intelectual Property; IP; Vehicle computing unit; Electronic control unit; TEB0911; TEF0007; TEF0010; CSI2 Tx; CSI2 Tx Subsystem; Zynq; SerDes; AXI4; AXI4-Lite; Programmable Logic; PL; Processor System; PS; C; C ; Video test pattern generator; VTPG; Axi traffic generator; ATG; Ultrascale ; Virtual input output; VIO; Integrated logic analyzer; ILA; Interface Unit;

    Sammanfattning : Testing, verification and validation of sensors, components and systems is vital in the early-stage development of new cars with computer-in-the-car architecture. This can be done with the help of the existing technique, hardware-in-the-loop (HIL) testing which, in the close loop testing case, consists of four main parts: Real-Time Simulation Platform, Sensor Simulation PC, Interface Unit (IU), and unit under test which is, for instance, a Vehicle Computing Unit (VCU). LÄS MER

  3. 3. The Dark Patterns of Battle Passes : Investigating player attitudes to a growing type of microtransaction

    Master-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Eric Fredriksson Friman; Ola Zätterlund; [2023]
    Nyckelord :Dark patterns; battle passes; microtransactions; end users; HCI;

    Sammanfattning : In recent years, many PC and console video games have seen a shift towards live service models as a means of generating recurring revenue through in-game purchases called microtransactions. Microtransactions have been linked to the concept of dark patterns—design patterns that favour the service at the expense of the end user—due to their possible negative impact on the user experience. LÄS MER

  4. 4. Monitoring Activity Patterns In The Linnaean Botanical Gardens

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Dianeswarr Shanmuga Sundaram; [2023]
    Nyckelord :;

    Sammanfattning : The thesis aims at investigating and identifying people in two camera views as the same person and to establish communication, where two cameras will be placed in the different angle in Linnean Botanical Garden and the video is sent to the central station (PC). Then person-tracking and re-identification algorithms will be applied to track and identify whether it is the same person in the different camera views. LÄS MER

  5. 5. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context

    Uppsats för yrkesexamina på avancerad nivå, Göteborgs universitet / Lärarutbildningsnämnden

    Författare :Ida Sahlin; [2022-08-03]
    Nyckelord :Digital Game-Based Language Learning DGBLL ; Commercial Off-the Shelf COTS Games; Second Language L2 ; English as a Foreign Language EFL ;

    Sammanfattning : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. LÄS MER