Sökning: "PING PONG"

Visar resultat 11 - 15 av 18 uppsatser innehållade orden PING PONG.

  1. 11. Materialitet och genus på fritidsgården. En pingisboll på vift, ett schackbord utan pjäser och den (o)synliga mobiltelefonen

    Kandidat-uppsats, Lunds universitet/Avdelningen för etnologi

    Författare :Sandra Lundin; [2019]
    Nyckelord :Youth recreation center; youth culture; material culture; gender; social work; Cultural Sciences;

    Sammanfattning : The purpose of this study is to analyze how staff and young people use and experience materiality in the youth recreation center in order to increase staff's knowledge about ways of working with gender roles. The material consists of observation records and a focus group interview with staff from a youth recreation center in southern Sweden. LÄS MER

  2. 12. Out of Place : Resistance, Creativity and Play in Visual Studies Lessons

    Uppsats för yrkesexamina på avancerad nivå, Konstfack/IBIS - Institutionen för bild- och slöjdpedagogik

    Författare :Mostyn de Beer; [2018]
    Nyckelord :play; imagination; resistance; digital; media; documentation; queer; hybrid; liminal; transgression; transformation; creativity; passing; power; game; gamification;

    Sammanfattning : Both the Visual Studies classroom, and the subject of Visual Studies itself, may open possibilities for solving problems in creative, challenging ways, that in other contexts might be regarded as disruptive. My study deals with transgressive behaviour in Visual Studies lessons, and how such behaviour is understood and received by teachers. LÄS MER

  3. 13. Effekter av spelifiering : På lärplattformen PING PONG

    Kandidat-uppsats, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT

    Författare :Sankhero Odisho; Kevin Rylander Nordberg; [2017]
    Nyckelord :gamification; learning management system; PING PONG; education; experience; positive emotions; increased motivation; boosted self-esteem; increased community; negative emotions; stress; performance anxiety; spelifiering; lärplattform; PING PONG; utbildning; upplevelse; positiva känslor; ökad motivation; förbättrat självförtroende; ökad gemenskap; negativa känslor; stress; prestationsångest;

    Sammanfattning : Spelifiering definieras som användningen av speldesignelement inom icke-spelsammanhang. Detta är ett koncept vars popularitet har ökat och fortsätter att öka. På senare år har spelifiering tillämpats inom utbildning men även andra områden som: marknadsföring, politik och interaktiva system. LÄS MER

  4. 14. In Search of a Room of Their Own

    Uppsats för yrkesexamina på avancerad nivå, KTH/Arkitektur

    Författare :Elsa Jannborg; [2015]
    Nyckelord :Fittja; Youth Centre; Girls Night; participant observation; fiction; Virginia Woolf; Marcel Proust; Girls; Women;

    Sammanfattning : This diploma thesis in architecture is a book composed of a combination of embedded anthropological documentation and creative fiction, written with help from Virginia Woolf and Marcel Proust. It is a story built up, fragment by fragment, that describesregular visits to the Girls Night events at a Youth Centre in Fittja, in Northern Botkyrka, south of Stockholm, where the author went to meet and spend time with a group of local girls on Thursday evenings in the Spring of 2015. LÄS MER

  5. 15. Lightweight Three-Dimensional Visualization For Hybrid Systems Simulation

    Master-uppsats, Halmstad Embedded and Intelligent Systems Research (EIS)

    Författare :yingfu zeng; [2012]
    Nyckelord :3D Visualization; Simulation; Acumen;

    Sammanfattning : Simulation plays a key role in the computer-aided design of systems, primarily because it helps in catching design bugs at an early stage and in quickly ruling out many unreasonable options in the design space. There is a wealth of tools and languages that have been proposed over the years for the design and verification of hybrid systems and most of them provide 3D visualization utility for facilitating design process. LÄS MER