Sökning: "Participatory Design"
Visar resultat 6 - 10 av 462 uppsatser innehållade orden Participatory Design.
6. Impacts of Participatory Design on Data Driven Decision Making in Organisations
Magister-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : This thesis explores the impacts of applying participatory design (PD) to data-driven decision-making (DDDM) in organisations. Despite the extensive examination of PD and DDDM individually, there is a noticeable research gap in understanding their integration and their impact on decision-making processes in organisations. LÄS MER
7. Game-based learning for culturally diverse students : Designing a conceptual framework for embedding cultural capital into games
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The purpose of this thesis is to create a conceptual framework for designing culturally responsive game based learning (GBL) with diverse students by including their cultural capital. This addition of cultural capital can contribute to the students' learning capabilities. LÄS MER
8. Att skapa nyfikenhet inför en flygande pumpa : En studie i hur text och kontext kan skapa intresse för bilder som kan tala för sig själva
Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknikSammanfattning : Det här är ett examensarbete i informationsdesign, med inriktning på textdesign. Syftet är att undersöka sätt att använda text för att förstärka och förtydliga den bildbaserade kommunikationen på Instagram. LÄS MER
9. Translating Vision into Action : A Design Toolkit for Facilitating Place Visioning Workshops in Placemaking
Master-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : This thesis addresses the need for a practical toolkit to facilitate community participation in place visioning workshops, aiding placemakers in driving change in placemaking. By integrating the place visioning pathway into the participatory backcasting framework, the proposed adapted framework for place visioning consists of four activities: (1) Orientation - Define the current challenge of the place, (2) Visioning - Develop a future vision, (3) Backcasting - Propose actions to actualise the vision, and (4) Elaboration - Choose feasible actions to create an action plan. LÄS MER
10. InclusiveRender A metaverse Engine prototype to support Accessible Environments for people with ASD
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : The metaverse has seen increased usages in its capabilities as an educational tool by immersing users in virtual scenarios. This technology is inaccessible for user groups that require higher degrees of accessibility and personalization, as most metaverse implementations do not adjust to the user’s needs. LÄS MER