Sökning: "Pathfinding"

Visar resultat 1 - 5 av 53 uppsatser innehållade ordet Pathfinding.

  1. 1. The Impact of Demand Patterns and Pathfinding Strategies on Payment Channel Networks

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Johanna Löv; [2023]
    Nyckelord :Payment Channel Network; Channel Imbalance; Pathfinding; Demand Pattern; Lightning Network;

    Sammanfattning : Payment Channel Networks (PCNs) provide a solution to the scalability problem in blockchain technology. They facilitate multiple-hop transactions via payment channels between peers, allowing for the execution of several transactions before updating each node’s balance on the blockchain. LÄS MER

  2. 2. Mixed reality for assembly processes programming and guiding with path optimisation

    Magister-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Tino Sabu; [2023]
    Nyckelord :Mixed reality; Hololens 2; Unity; RobotStudio; Human Robot Collaboration; Path Finding; A Star algorithm;

    Sammanfattning : BACKGROUND: The integration of robotics, and mixed reality has ushered in a substantial revolution within the realm of Industry 4.0. The incorporation of robots into the manufacturing sector plays a pivotal role in enhancing productivity, in which humans and robots collaborate with each other. LÄS MER

  3. 3. Ethics of Artificial Intelligence: Experimenting with Ethics and Autonomous Vehicle AI Principles in Gameplay

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :MANGAN NATASHA BIANCA; [2022-11-23]
    Nyckelord :ethics; autonomous vehicles; game design; artificial intelligence; nonplayer characters NPC’s ; thesis;

    Sammanfattning : This project investigated whether ethical AI can change gameplay to be more immersive, engaging and unpredictable. The game was developed using Behaviour Trees, A* Pathfinding and Finite State Machines to model ethical AI agents. This approach introduced ethical principles from philosophy and current autonomous systems to gameplay. LÄS MER

  4. 4. Path planning algorithm for levitating planar motion system

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Institutionen för reglerteknik

    Författare :Henry Nilsson; Johan Ternerot; [2022]
    Nyckelord :Technology and Engineering;

    Sammanfattning : In today’s world of ever increasing competitiveness, solutions that include automation and smart production have become a vital part to consider in overall business strategy, specifically for the industry sector. Whether an automated production process will be beneficial or not is dictated by how sub-processes such as interproduction transportation operates. LÄS MER

  5. 5. A Scalability and Performance Evaluation of Precomputed Flow FieldMaps for Multi-Agent Pathfinding

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Jonathan Helsing; Alexander Bruce; [2022]
    Nyckelord :pathfinding; flow field; multi-agent; precomputed; dijkstra maps;

    Sammanfattning : Background. The A* algorithm is a well-established pathfinding technique frequently used in video game development. However, a disadvantage of the A* algorithm is that it becomes computationally inefficient and impractical to utilize whenthousands of agents demand an optimal path. LÄS MER