Sökning: "Patterns"

Visar resultat 1 - 5 av 5740 uppsatser innehållade ordet Patterns.

  1. 1. Circular- and Performance Economy in the Telecommunications sector - A study investigating Reuse, Recycling & Leasing of mobile phones

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Emma Ingvarson; Brynzér Evelina; [2021-06-11]
    Nyckelord :Telecommunication; Circular Economy; Performance Economy; Supply Chain; Reverse logistics; Leasing; Reuse; Recycling; Customer preference; Environmental Sustainability and Environmental Cost;

    Sammanfattning : MSc in Logistics and Transport Management.... LÄS MER

  2. 2. FLERSPRÅKIGHET I EUROPA - En diskursanalys av centrala EU-dokument om språklig mångfald

    Kandidat-uppsats, Göteborgs universitet/Statsvetenskapliga institutionen

    Författare :Angelica Lundeström; [2021-05-11]
    Nyckelord :Diskurs; Diskursanalys; EU-dokument; Europeiska kommissionen; Flerspråkighet; Kultur; Språkideologier; Språkpolitik;

    Sammanfattning : This thesis aims to study the European Commission's documents written aboutmultilingualism in Europe. A discourse analysis is used to explore how language used by theCommission displays their construction of arguments and the use of language ideologiesamongst other things. LÄS MER

  3. 3. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Nyckelord :stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Sammanfattning : Computer games using stealth situations for defining their gameplay often rely onmodeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorablebehaviour patterns of the in-game agents in order to facilitate the means of devisingstrategies used by players to finish the game levels. LÄS MER

  4. 4. Identifying Metrics For Measuring Maintainability Of Models Defined in SystemWeaver

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Abdullah Awad; Sinan Saleh; [2021-03-03]
    Nyckelord :Computer science; Software engineering; Case study; Models; Maintainability; Patterns; Metrics;

    Sammanfattning : Software maintenance forms a crucial activity of any viable software system. Sometimes it becomes the most expensive and time-consuming phase in the life cycle ofthe software product. Software maintainability on the other hand, measures howeasy it is for a software product to be modified. LÄS MER

  5. 5. Classification of role stereotypes for classes in UML class diagrams using machine learning

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Jobaer Ahmed; Maoyi Huang; [2021-03-03]
    Nyckelord :role-stereotypes; machine learning algorithm; classification; data analysis; data mining; UML class diagram; software design; software engineering;

    Sammanfattning : Software development process is becoming inherently complex in recent decades.To reduce the complexity in the development process developers, software practitioners are constantly looking for newer approach. One approach can be understanding the software design for instance, the UML models earlier in the softwaredevelopment process. LÄS MER