Sökning: "Peer Markus"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden Peer Markus.

  1. 1. En översiktsstudie om sociala faktorer och strukturer som främjar vägen ut ur kriminalitet

    Kandidat-uppsats, Malmö universitet/Fakulteten för hälsa och samhälle (HS)

    Författare :Caroline Ihlström; Markus Ling; [2022]
    Nyckelord :Desistance from crime; internal motivation; social factor; review o literature; positive and negative impact; Vägen ut ur kriminalitet; inre motivation; sociala faktorer; översiktsstudie; positiv och negativa faktorer;

    Sammanfattning : This study is a review of literature on the theme of what factors positive for a person to leave a criminal lifestyle. The purpose of the study is to investigate these factors and try to determine whether there are consistent patterns in the existing literature on the subject in order to answer the study's questions. LÄS MER

  2. 2. In your dreams! : The neural correlates of lucid dreaming

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för biovetenskap

    Författare :Markus Gustafsson; [2022]
    Nyckelord :EEG; fMRI; lucid dreaming; self-awareness; volition;

    Sammanfattning : While dreaming, one lacks the understanding that what is experienced is self-generated hallucinatory contents of consciousness. However, during dreaming there is a rare state called lucid dreaming. The minimal requirement for a dream to be considered lucid is that one is self-aware that one is currently sleeping. LÄS MER

  3. 3. Video Game Network Analysis : A Study on Tooling Design

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Murat Eksi; Markus Pihl; [2020]
    Nyckelord :Video Games; Network Analysis; Data Analysis; Tooling Design; Design Thinking; Network Packets; Data Extraction; Database Design; Videospel; Nätverkanalysen; Dataanalysen; Verktygsdesign; Design Thinking; Nätverkspaketer; Data exktration; Databasdesign;

    Sammanfattning : Crackshell is an indie game studio situated in Stockholm. They released particular iterations of a game called Hammerwatch, which is developed with their in-house game engine and they are still working to extend both the Hammerwatch and the game engine. LÄS MER

  4. 4. Evaluating the Memorability of Different Password Creation Strategies : A Systematic Literature Review

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Markus Lennartsson; [2019]
    Nyckelord :password; memorability; authentication; usability; lösenord; minnesvärdhet; autentisering; användbarhet;

    Sammanfattning : Due to its simplicity and deployability, password authentication is today's most common way of authentication. In conjunction with increasing numbers of accounts per user, the amount of passwords to be remembered is rising as well. LÄS MER

  5. 5. The New Music Industry : - Understanding the Dynamics of the New Consumer of Music

    Magister-uppsats, IHH, EMM (Entrepreneurskap, Marknadsföring, Management)

    Författare :Markus Salmela; Sakari Ylönen; [2009]
    Nyckelord :music industry; music piracy; consumer behavior; artist liking; artist loyalty; attitudinal factors; piracy intentions;

    Sammanfattning : The music industry today is undergoing a revolution with digital distribution of music taking over the traditional sales of physical CDs (Mewton, 2008). The peer-to-peer networking and illegal music piracy is a problem that lately has been widely discussed in forums of ethics, legal issues and economical aspects, followed by a music industry trying to solve the situation with new business models enhancing digital sales, e. LÄS MER