Sökning: "Persuasive games."

Visar resultat 6 - 10 av 12 uppsatser innehållade orden Persuasive games..

  1. 6. analysing ISIL`s propaganda

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :jamil walli; [2015]
    Nyckelord :ISIL; Globalization; propaganda; religious; perceptible; psychic; aura; awe; shock; projection; alienation; adversary; caliphate; radical; glocal; semiotics; CDA;

    Sammanfattning : The emergence of “the Islamic state of Iraq and the Levant” was surprising not only because of its rapid expansion geographically across Syria and Iraq, but also because of its global influence. That`s represented in its magnetic power through gravitating large numbers of Muslim youth, from almost all around the world. LÄS MER

  2. 7. RULES AND BEYOND: THE RESURGENCE OF PROCEDURAL RHETORIC : A Literature Review in Game Studies

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Martin Hagvall; [2015]
    Nyckelord :video games; procedural rhetoric; Game Studies; persuasive games;

    Sammanfattning : How do games express meaning and participate in societal development? A significant contribution to the scholarly efforts that seek to answer such questions takes the rule-based properties of games as its starting point. Termed Procedural Rhetoric, the theory is tightly interwoven with major research questions in Game Studies, yet is under-researched and lacks clarity in several respects. LÄS MER

  3. 8. CHALLENGING PERSUASIVE PRINCIPLES IN MOBILE APPLICATIONS

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Emma Larsson; [2015]
    Nyckelord :Persuasive technologies; behavior change; mobile application; captology; motivation; principles; persuasion; rhetoric;

    Sammanfattning : This thesis focuses on persuasion and how principles of persuasion embedded within mobile health applications are there to promote attitude and behavioral change. It includes a background in rhetoric; beginning with the Aristotelian method for persuasion, then stretching on to psychological rhetoric, and finally how the Aristotelian methods have worked its way into everyday society, especially in marketing and games. LÄS MER

  4. 9. Mellan digitala och fysiska världar : En utredning av immersionens och realismens retorik i kommersiella datorspel

    Master-uppsats, Södertörns högskola/Institutionen för kultur och lärande

    Författare :Axel Bruér; [2014]
    Nyckelord :Datorspel; retorik; realism; immersion; processer; Nelson Goodman; Kenneth Burke;

    Sammanfattning : This master thesis examines commercial video games and their relation to the concept of immersion and realism. Games as a communicative medium is quite a new area of interest within rhetorical research in Sweden. LÄS MER

  5. 10. Towards Developing Design Guidelines for Exercise Applications

    Magister-uppsats, Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Författare :Anna Granberg; [2014]
    Nyckelord :Application Guidelines; Physical Activity; Exercise; Exercise Efficiency; Mobile Applications.;

    Sammanfattning : This article aims at exploring whether the same factors that make Social Network Games (SNG’s) functional, and thus increases the usage, can form the basis of guidelines for exercise applications with the purpose of generating a continued use. I present the results of a survey that together with the important characteristics that makes SNG’s successful and theories of persuasive design form the basis of a set of elements and guidelines when creating exercise applications. LÄS MER