Sökning: "Pixar"
Visar resultat 1 - 5 av 12 uppsatser innehållade ordet Pixar.
1. A Cultural Recreation in Disney & Pixar - En studie som undersöker tillvägagångssättet och porträtteringen av främmande kulturfenomen i Mulan & Coco
Kandidat-uppsats, Göteborgs universitet/Institutionen för kulturvetenskaperSammanfattning : This thesis paper seeks to examine Disney and Pixar films’ approach and portrayal of foreign (from the United States) cultural phenomena that retain historical origins supported by evidence and facts. The analysis is done by critically examining Mulan (1998) which is produced by Walt Disney Feature Animation, and Coco (2017) by Pixar Animation Studios. LÄS MER
2. Huvudkaraktärens musikprofil : Ett analysarbete av musikens narrativa roll i filmen Wall-E
Kandidat-uppsats, Högskolan Dalarna/Institutionen för kultur och samhälleSammanfattning : Syftet med denna uppsats har varit att ge en djupare kunskap om hur musik kanframhäva karaktärers personlighet samt hjälpa som berättarmedel för den narrativavärlden. Detta utfördes genom analysmetoder från teoretiker såsom Johnny Wingstedt,Michel Chion och Valerio Sbravatti. LÄS MER
3. Emotional Perception of Death in Animated Films : Sentiment Analysis of Coco and Soul’s Scripts and Reviews
Master-uppsats, Uppsala universitet/Institutionen för ABMSammanfattning : This thesis aims to understand the emotions expressed by adults watching animated films with death topics through sentiment analysis. The research is a quantitative sentiment analysis from the perspective of distant reading. The previous studies on death scenes in animated films have only focused on child audiences. LÄS MER
4. Collective Creativity as a driver for innovation : A qualitative multiple case study analysis of the phenomena of Collective Creativity within innovation-driven environments
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In our today’s fast-paced and rapidly changing world, innovation became a crucial factor for economic growth and organizational effectiveness [35,37]. Several factors promoting innovation have been discussed in literature, mostly focusing on individual creativity as its main driver. LÄS MER
5. Cognition and Emotion in Cinematic Virtual Reality : What are the challenges in production to creating an emotional response?
Kandidat-uppsats, Karlstads universitet/Fakulteten för humaniora och samhällsvetenskap (from 2013)Sammanfattning : This thesis focuses on the challenges in production to create a live-action cinematic virtual reality film that aims to trigger a certain emotional response in the viewer. Cinematic virtual reality (CVR) is the term referred to throughout this thesis that has been used by Mateer (2017) in his paper. LÄS MER