Sökning: "Playcentric Design process"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden Playcentric Design process.

  1. 1. Digitala diharar och programmerade pukar: Ett utforskande av spelskapandets potential som akademisk publikationsform samt som verktyg för digitalisering och adaption av kulturarv

    Master-uppsats, Göteborgs universitet/Institutionen för litteratur, idéhistoria och religion

    Författare :Mimmi Kingdon; [2019-06-25]
    Nyckelord :spel; speldesign; kritiskt skapande; critical making; adaption; adaptionsteori; adaption theory; spelcentrerad designprocess; gamecentric design process; digitalisering; kulturarv; digital humaniora;

    Sammanfattning : In this project I have created a game adaption of Swedish folklore regarding milk hares, to evaluate game design as a viable mode of academic publication, and as a way to preserve, adapt and present cultural heritage. During the making of the game I used a playcentric design process and took inspiration from interaction design. LÄS MER

  2. 2. Interactive Eating Design: A Programmatic Exploration of Food as Design Material Through Games

    Master-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Kevin Ong; [2018]
    Nyckelord :Interaction Design; Eating Design; Interactive Eating Design; Programmatic Design; Edible Games; Food; Game Design;

    Sammanfattning : This thesis project focuses on the practices of eating and play as I explore using food as a material for interaction design through the context of an analog game. Using the action of eating as the main mechanic, participants of my research project are subject to sensations that can only be explored by eating such as taste, hunger, and satiation. LÄS MER

  3. 3. Eating and playing: exploring playful interactions with food around the dinner table

    Master-uppsats, Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Författare :Rebecca Göttert; [2017]
    Nyckelord :Interaction Design; Eating Design; Playfulness; Play Theory; Research through Design; Ethnography; Playcentric Design process;

    Sammanfattning : This research proposes the exploration of intertwining eating and playing in social eating situations. Play theory and literature research in related fields build the theoretical background for exploring how play can unfold in different eating situations. LÄS MER

  4. 4. A Gameful Quest to Make Second Language Acquisition Fun

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Erik Olov Mårten Andersson; [2015]
    Nyckelord :game design lenses; gamification; motivation; intrinsic motivation; skill; competence; challenge; flow; playcentric design; feedback; self-determination theory; second language acquisition; playtesting;

    Sammanfattning : This study explores the application of principles from game design, and the motivational psychology it is founded upon, to the domain of second language acquisition. A gameful design process based on playtesting andanalysis with design lenses is adapted and used to iteratively design and develop a system for conversation practice with the goal of creating a motivating and engaging experience. LÄS MER

  5. 5. Flow i fokus : processen att göra ett spel genom research through design

    Kandidat-uppsats, Institutionen för kommunikation, medier och it

    Författare :Felix Bohlin; Niklas Persson; Daniel Wallin; [2012]
    Nyckelord :flow; flowleakers; research through design; autobiographical design; agile design; developer elements; flow; flowleakers; research through design; autobiografisk design; agil design; developer elements;

    Sammanfattning : Starting out as a minor form of amusement, the game industry has become one of the most lucrative andsuccessful in the entertainment business competing against giants such as television, movies and music.As the internal competition within the developer community grows companies work hard at discoveringnew ways to attract and keep customers. LÄS MER