Sökning: "Playcentric Design process"
Visar resultat 1 - 5 av 6 uppsatser innehållade orden Playcentric Design process.
1. Digitala diharar och programmerade pukar: Ett utforskande av spelskapandets potential som akademisk publikationsform samt som verktyg för digitalisering och adaption av kulturarv
Master-uppsats, Göteborgs universitet/Institutionen för litteratur, idéhistoria och religionSammanfattning : In this project I have created a game adaption of Swedish folklore regarding milk hares, to evaluate game design as a viable mode of academic publication, and as a way to preserve, adapt and present cultural heritage. During the making of the game I used a playcentric design process and took inspiration from interaction design. LÄS MER
2. Interactive Eating Design: A Programmatic Exploration of Food as Design Material Through Games
Master-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)Sammanfattning : This thesis project focuses on the practices of eating and play as I explore using food as a material for interaction design through the context of an analog game. Using the action of eating as the main mechanic, participants of my research project are subject to sensations that can only be explored by eating such as taste, hunger, and satiation. LÄS MER
3. Eating and playing: exploring playful interactions with food around the dinner table
Master-uppsats, Malmö högskola/Fakulteten för kultur och samhälle (KS)Sammanfattning : This research proposes the exploration of intertwining eating and playing in social eating situations. Play theory and literature research in related fields build the theoretical background for exploring how play can unfold in different eating situations. LÄS MER
4. A Gameful Quest to Make Second Language Acquisition Fun
Master-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : This study explores the application of principles from game design, and the motivational psychology it is founded upon, to the domain of second language acquisition. A gameful design process based on playtesting andanalysis with design lenses is adapted and used to iteratively design and develop a system for conversation practice with the goal of creating a motivating and engaging experience. LÄS MER
5. Flow i fokus : processen att göra ett spel genom research through design
Kandidat-uppsats, Institutionen för kommunikation, medier och itSammanfattning : Starting out as a minor form of amusement, the game industry has become one of the most lucrative andsuccessful in the entertainment business competing against giants such as television, movies and music.As the internal competition within the developer community grows companies work hard at discoveringnew ways to attract and keep customers. LÄS MER