Sökning: "Player Characters"

Visar resultat 1 - 5 av 107 uppsatser innehållade orden Player Characters.

  1. 1. Den spanska kyssen : En kvantitativ innehållsanalys om hur Luis Rubiales gestaltas i svenska jämfört med spanska medier

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Allis Frid; Erik Frödeberg; [2024]
    Nyckelord :Framing; Swedish media; Spanish media; Football; Gender;

    Sammanfattning : A victory isn’t always a victory. This study uncovers the differences in the framing of the former president of the Spanish football federation Luis Rubiales and the Spanish football player Jennifer Hermoso. LÄS MER

  2. 2. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fausto Zamora Arias; [2023-10-25]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Sammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER

  3. 3. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Fabian Larsson; Gustav Strömbom; [2023]
    Nyckelord :Analysis; animation; fighting game; frames; game feel; visual effects;

    Sammanfattning : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. LÄS MER

  4. 4. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt

    Master-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Charalampos Toumpoulidis; [2023]
    Nyckelord :Narrative; Open-World Games; The Witcher III: The Wild Hunt; In-game Playthrough; Data extraction; Comparative Study; Game Design; Patterns; and Trends.;

    Sammanfattning : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. LÄS MER

  5. 5. Female Characters’ Images in Chinese Otome Game and Woman Stereotype

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Dongna Chen; [2023]
    Nyckelord :otome games; gender; women stereotypes; character design; user experience;

    Sammanfattning : Otome game is a role-playing game targeted to female players, with immersive romance as the main game experience. Female players assume the role of a female character and engage in the romantic relationships with different outstanding male characters. LÄS MER