Sökning: "Player Evaluation"

Visar resultat 1 - 5 av 69 uppsatser innehållade orden Player Evaluation.

  1. 1. Not All Goals Are Created Equal : Evaluating Hockey Players in the NHL Using Q-Learning with a Contextual Reward Function

    Master-uppsats, Linköpings universitet/Databas och informationsteknik

    Författare :Jon Vik; [2021]
    Nyckelord :Sports Analytics; Markov Game; Machine Learning; Reinforcement Learning; Q-Learning; Data Mining; National Hockey League; Ice Hockey; Reward Function; Player Evaluation;

    Sammanfattning : Not all goals in the game of ice hockey are created equal: some goals increase the chances of winning more than others. This thesis investigates the result of constructing and using a reward function that takes this fact into consideration, instead of the common binary reward function. LÄS MER

  2. 2. Investigation Of Complex Strategy Games On Console: Evaluating The Potential Possibilities Of One User Interface To Rule Them All

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Aron Nisbel; [2021]
    Nyckelord :UX Research; Console Game Design; UI Design; Pace; Playtests; Strategy Games; User Interfaces;

    Sammanfattning : Building complex games like Grand Strategy Games for both PC and console is a costly endeavour. Normally, two different platforms imply two different User Interface (UI) and User Experience (UX) designs, even though it is the same game. If the game’s UI could have similar designs for both platforms, this costly obstacle could be overcome. LÄS MER

  3. 3. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Paulina Hollstrand; [2020]
    Nyckelord :;

    Sammanfattning : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. LÄS MER

  4. 4. Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Paulina Hollstrand; [2020]
    Nyckelord :Game Design; Prototyping; Procedural Content Generation; Pre-Production; Game World Development;

    Sammanfattning : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. LÄS MER

  5. 5. Evaluation of alternative packaging for solid oral dosage forms

    Master-uppsats, Lunds universitet/Förpackningslogistik

    Författare :Lukas Luggin; [2020]
    Nyckelord :pharmaceutical packaging; blister packaging; animal health industry; alternative solution; packaging innovation; Technology and Engineering;

    Sammanfattning : Aluminum blisters are a widely used packaging type in the pharmaceutical industry, including Elanco Animal Health Inc., a major player in the animal health business. Excellent barrier properties and convenience of usage to the consumers make it an ideal solution. LÄS MER