Sökning: "Player Localization"

Visar resultat 1 - 5 av 9 uppsatser innehållade orden Player Localization.

  1. 1. Escape the Decision Arena : Designing and evaluating an immersive collaborative gaming experience in a cylindrical environment

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Peder Dromberg; Ivanna Maric; [2022]
    Nyckelord :Decision arena; Unreal engine; game development; surround sound; immersion; immersive sound; LiU; thesis; master thesis; puzzle game; cylindrical display; cylindrical environment; immersive gameplay; Beslutsarenan;

    Sammanfattning : The Decision Arena in Linköping University contains a 360° cylindrical display with a complementary 360° sound system consisting of eight evenly spaced speakers along the bottom edge of the screen. This paper explores if an immersive game can be developed for such a non-typical gaming environment. LÄS MER

  2. 2. Otome Game localization : A case study of the character Toma from Amnesia

    Kandidat-uppsats, Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Författare :Evamaria Dunkel-Duerr; [2021]
    Nyckelord :Otome game; game localization; Japanese studies; virtual love; character personality; iyashi; player reception; emotional attachment;

    Sammanfattning : Using the Otome game Amnesia and its localized version Amnesia: Memories as a case study, the phenomenon of Otome games was explored from a translation- and Japanese studies' perspective. This paper investigated how translation choices shape character personality, and, as such, Western views. LÄS MER

  3. 3. Binaural versus Stereo Audio in Navigation in a 3D Game: Differences in Perception and Localization of Sound

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Ludvig Widman; [2021]
    Nyckelord :Binaural audio; spatial sound; stereo audio; computer games; localization; perception; Unreal Engine; Resonance Audio;

    Sammanfattning : Recent advancements in audio technology for computer games has made possible for implementations with binaural audio. Compared to regular stereo sound, binaural audio offers possibilities for a player to experience spatial sound, including sounds along the vertical plane, using their own headphones. LÄS MER

  4. 4. TRANSLATION OF TIME: A translation analysis of Chrono Trigger

    Kandidat-uppsats, Göteborgs universitet/Institutionen för språk och litteraturer

    Författare :Filip Antonijevic; [2018-08-08]
    Nyckelord :japanska; translation; localization; male female speech; Chrono Trigger; skopos; foreignization; domestication; video games;

    Sammanfattning : The purpose or aim of this study is to analyze and discuss how the personality of the character Frog was changed during the translation and localization of the game Chrono Trigger, with focus on how the use of male speech and sentencefinal particles were translated. The theoretical framework for analyzing of how Frog’s dialogue was changed during localization will be skopos theory, Venuti’s concept of foreignization and domestication and video game localization. LÄS MER

  5. 5. Best PAL : Ball Exercise Sound Tracking PAL

    Kandidat-uppsats, KTH/Maskinkonstruktion (Inst.)

    Författare :Axel Sundkvist; Joakim Hellberg; [2018]
    Nyckelord :mechatronics; microcontroller; sound source localization; wireless communication; DC motor controlling; mekatronik; mikrokontroller; ljudlokalisering; trådlös kommunikation; likströmsmotorstyrning;

    Sammanfattning : The PAL (Practise and Learn) Original is a ball boardconsisting of three wooden boards placed in a triangle, developedto practise football players’ passing ability and firsttouch. The former Swedish international footballer JessicaLandstr¨om observed that these ball boards can, if they areimproved, help footballers to develop even more skills whilepracticing alone. LÄS MER