Sökning: "Player Types"
Visar resultat 1 - 5 av 117 uppsatser innehållade orden Player Types.
1. The effects of introducing game mechanics in different orders on player comprehension
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The order in which game mechanics are introduced to players can significantly impact their comprehension and enjoyment of the game. However, there is a lack of research on how player comprehension is affected by the sequence of introducing game mechanics. LÄS MER
2. Career Development of Successful Indian football players : Analysis of Media Materials
Magister-uppsats, Högskolan i Halmstad/Akademin för hälsa och välfärdSammanfattning : Objectives of the study were 1) To investigate patterns of career development of two successful Indian football through media analysis. 2) To identify factors of career success in male v/s female Indian football players. Methodology: This is a career development narrative study where media analysis was used. LÄS MER
3. Skiljer sig totala antalet tekniska aktioner i innebandy beroende på planstorlek för tjejer i olika åldersgrupper? : En kvantitativ och systematisk observationsstudie
Uppsats för yrkesexamina på grundnivå, Gymnastik- och idrottshögskolan, GIH/Institutionen för fysiologi, nutrition och biomekanikSammanfattning : Aim The aim of the study was to investigate how different types of small-sided games (SSG) for girls in the ages between 12–21 years and how it affects the number of technical actions. How does the number of the total technical actions affect based on different types of small-sided games among girls in floorball and wich technical action differ? Method The Swedish floorball federation recruited one association with three different types of teams,younger red-level, older red-level and black level were the number of participants amounted to 39 outfield players and seven goalies with varied experience of exercise within the game of floorball. LÄS MER
4. User Profiling in Game Development : A comparison of theory and practice
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : This study aims to answer the research question: How does the academic accounts of user profiling compare to how practitioners of game development use user profiling? Knowing one’s users is a key part of designing a product, so that you know which features to prioritise. This is of course also true for video games. LÄS MER
5. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience
Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaperSammanfattning : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. LÄS MER