Sökning: "Player modelling"

Visar resultat 1 - 5 av 10 uppsatser innehållade orden Player modelling.

  1. 1. Avatar Playing Style : From analysis of football data to recognizable playing styles

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Avdelningen för systemteknik

    Författare :Jakob Edberger Persson; Emil Danielsson; [2022]
    Nyckelord :data; football analytics; ai; ml; football; sports; pca; clustering; python; sports analytics; data analytics; soccer analytics; playing style; data analysis;

    Sammanfattning : Football analytics is a rapid growing area which utilizes conventional data analysis and computational methods on gathered data from football matches. The results emerging out of this can give insights of performance levels when it comes to individual football players, different teams and clubs. LÄS MER

  2. 2. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Nyckelord :stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Sammanfattning : Computer games using stealth situations for defining their gameplay often rely on modeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorable behaviour patterns of the in-game agents in order to facilitate the means of devising strategies used by players to finish the game levels. LÄS MER

  3. 3. More than four-legged vehicles? : The representation of horses in Dragon Age: Inquisition and Star Stable 1: Autumn Riders

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Hanna Isaksson; Tove Wahlberg; [2021]
    Nyckelord :video games; animal studies; ecocriticism; horses; representation; objectification; dataspel; djurstudier; ekokritik; hästar; representation; objektifiering;

    Sammanfattning : This thesis investigated the representation of horses in the video games Star Stable 1: Autumn Riders and Dragon Age: Inquisition from an ecocritical lens. It applies the method of close reading to the game research field to analyse the representation of horses in video games and how that representation can be objectifying. LÄS MER

  4. 4. Modelling Concurrent Programs as Multi-Player Games of Imperfect Information against Nature

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tobias Glimmerfors; Simon Olander Ålund; [2020]
    Nyckelord :;

    Sammanfattning : Concurrent programs exists all around us. Whether someone is liking a photo on a social media platform or whether someone is doing a bank-transaction, concurrency is acting behind the scenes. Due to the nature of concurrent pro- grams having multiple Users, or Threads, a range of different problems can emerge. LÄS MER

  5. 5. Deep Imitation Learning on Spatio-Temporal Data with Multiple Adversarial Agents Applied on Soccer

    Master-uppsats, Linköpings universitet/Databas och informationsteknik

    Författare :Per Lindström; [2019]
    Nyckelord :imitation learning; soccer; trajectory; deep learning; lstm;

    Sammanfattning : Recently, the availability of high quality and high resolution spatio-temporal data has increased for many sports. This enabled deep analysis of player behaviour and game strategy. LÄS MER