Sökning: "Playtesting"

Visar resultat 1 - 5 av 21 uppsatser innehållade ordet Playtesting.

  1. 1. Rules of Thumb for VR RTS games

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :David Hultsten; Martin Quach; [2023-11-30]
    Nyckelord :Game design; strategy games; thesis; guidelines; games; UI; VR;

    Sammanfattning : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. LÄS MER

  2. 2. Creating helpful and motivating motion games for active breaks in a sedentary work environment

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Daniel Norström; [2023]
    Nyckelord :exergaming; HCI; games for health; mediapipe; godot;

    Sammanfattning : One major issue that office workers face in their daily lives is a large amount of sedentary behavior. To help alleviate this, researchers at Linköping University are developing a collection of motion games to create natural and motivating active breaks named Liopep. LÄS MER

  3. 3. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Johan Eriksson; [2023]
    Nyckelord :tabletop roleplaying games; abstraction; game design; design process; semiotics; iterative design; aesthetics; symbols;

    Sammanfattning : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. LÄS MER

  4. 4. Player experiences in the game Coridden : A case study examining the intended and perceived player experiences in a co-op action RPG game

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Oscar Nyblom; [2023]
    Nyckelord :Player experience; user experience; playtesting; product reaction cards; video game; case study;

    Sammanfattning : Video games can both be described as a form of art and as digital products. Video games therefore allow for rich interactions and are regarded as more emotional than software and more interactive than films. LÄS MER

  5. 5. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :William Ahlberg; [2023]
    Nyckelord :Imitation Learning; Reinforcement Learning; Game-testing; Imitationsinlärning; Förstärkande inlärning; Speltestning;

    Sammanfattning : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. LÄS MER