Sökning: "Pokémon Go"
Visar resultat 6 - 10 av 30 uppsatser innehållade orden Pokémon Go.
6. Using AR gaze-based interaction to control IoT devices
Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologiSammanfattning : Augmented Reality (AR) has lately gained a lot of momentum with popular applications such as Pokémon Go and Snapchat. Also, AR is becoming increasingly popular as a supportive tool for measuring objects and instructing users who are struggling with complex tasks. LÄS MER
7. Pokémon GO and the city : How Pokémon GO players in Uppsala use, experience and connect to the city
Master-uppsats, Stockholms universitet/Kulturgeografiska institutionenSammanfattning : Pokémon GO hit the world with a bang in the summer of 2016 and has since then set new records regarding revenue on multiple occasions. It has been researched extensively, although first and foremost from a HCI (human-computer interactions) and healthcare/public health perspective. LÄS MER
8. "Det är ju enklare att fånga en Pikachu än en IS-rekryterare" - En antropologisk studie av Pokémon Go
Kandidat-uppsats, Lunds universitet/SocialantropologiSammanfattning : Under sommaren 2016 slog mobilspelet Pokémon Go igenom världen runt inom loppet av dagar. Samtidigt präglades världen av oroligheter i form av politisk instabilitet och diverse humanitära kriser. I den här uppsatsen ämnar jag undersöka varför Pokémon Go blev ett globalt fenomen ur ett antropologiskt perspektiv. LÄS MER
9. Evaluating the Usability and Suitability of a Live Hockey Visualization in Mobile Augmented Reality
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : During the last couple of years, mobile augmented reality (MAR) has seen an increase in its potential due to improved available hardware and software. Applications such as Pokémon GO and IKEA Place are just a few of the successful ways MAR can be used in. LÄS MER
10. Pokémon GO, underhållning eller arbete? : En studie om upplevelser och värdeproducerande aktiviteter i spel
Kandidat-uppsats, Uppsala universitet/Medier och kommunikationSammanfattning : This paper investigates players experience of the augmented reality game Pokémon Go in relation to value producing activities. The game uses geographical places to encourage people to walk around in the real world. The goal of the game is to find and catch all 700 different types of pokémon. LÄS MER