Sökning: "Pokémon Go"

Visar resultat 6 - 10 av 30 uppsatser innehållade orden Pokémon Go.

  1. 6. Using AR gaze-based interaction to control IoT devices

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Alexander Arvebratt; Fredrik Magnusson; [2021]
    Nyckelord :Augmented Reality; Eye-tracking; Gaze-based interaction; Internet of Things; Interaction design; Technology and Engineering;

    Sammanfattning : Augmented Reality (AR) has lately gained a lot of momentum with popular applications such as Pokémon Go and Snapchat. Also, AR is becoming increasingly popular as a supportive tool for measuring objects and instructing users who are struggling with complex tasks. LÄS MER

  2. 7. Pokémon GO and the city : How Pokémon GO players in Uppsala use, experience and connect to the city

    Master-uppsats, Stockholms universitet/Kulturgeografiska institutionen

    Författare :Stefan Cizinsky; [2020]
    Nyckelord :Pokémon GO; using the city; physical activity; social benefits; exploration and discovery; sense of place; public art; statues; urban planning.;

    Sammanfattning : Pokémon GO hit the world with a bang in the summer of 2016 and has since then set new records regarding revenue on multiple occasions. It has been researched extensively, although first and foremost from a HCI (human-computer interactions) and healthcare/public health perspective. LÄS MER

  3. 8. "Det är ju enklare att fånga en Pikachu än en IS-rekryterare" - En antropologisk studie av Pokémon Go

    Kandidat-uppsats, Lunds universitet/Socialantropologi

    Författare :Emelie Ytterberg; [2019]
    Nyckelord :Pokémon Go; Augmented Reality; AR; Nostalgi; Samlande; Socialantropologi; Social Sciences;

    Sammanfattning : Under sommaren 2016 slog mobilspelet Pokémon Go igenom världen runt inom loppet av dagar. Samtidigt präglades världen av oroligheter i form av politisk instabilitet och diverse humanitära kriser. I den här uppsatsen ämnar jag undersöka varför Pokémon Go blev ett globalt fenomen ur ett antropologiskt perspektiv. LÄS MER

  4. 9. Evaluating the Usability and Suitability of a Live Hockey Visualization in Mobile Augmented Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Axel Weinz; [2019]
    Nyckelord :Human-computer interaction; mobile augmented reality; sports; usability; suitability; information visualization.;

    Sammanfattning : During the last couple of years, mobile augmented reality (MAR) has seen an increase in its potential due to improved available hardware and software. Applications such as Pokémon GO and IKEA Place are just a few of the successful ways MAR can be used in. LÄS MER

  5. 10. Pokémon GO, underhållning eller arbete? : En studie om upplevelser och värdeproducerande aktiviteter i spel

    Kandidat-uppsats, Uppsala universitet/Medier och kommunikation

    Författare :Martina Fredriksson; Hanna Eriksson; [2019]
    Nyckelord :Mobile games; Labour; Digital labour; Autoethnography; Interviews; Mobilspel; digital underhållning; lek; arbete; labour; intervjuer; autoetnografi;

    Sammanfattning : This paper investigates players experience of the augmented reality game Pokémon Go in relation to value producing activities. The game uses geographical places to encourage people to walk around in the real world. The goal of the game is to find and catch all 700 different types of pokémon. LÄS MER