Sökning: "Procedural Animation"
Visar resultat 1 - 5 av 10 uppsatser innehållade orden Procedural Animation.
1. Bringing Principles to Rigging for Animation : Teaching rigging within game development education
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : The subject of digital animation witnessed the indispensable role of rigging in enabling movement and functionality, particularly within the context of game development. While animation principles (Thomas & Johnston, 1995) form the foundation of this discipline, rigging principles remain somewhat elusive, lacking the same fundamental status even to this day. LÄS MER
2. A study of transfer learning on data-driven motion synthesis frameworks
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Various research has shown the potential and robustness of deep learning-based approaches to synthesise novel motions of 3D characters in virtual environments, such as video games and films. The models are trained with the motion data that is bound to the respective character skeleton (rig). LÄS MER
3. Procedurally Generated Eye Features for Real-time Applications
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. As computing power has increased over the years, larger parts of the digital graphics industries are moving towards using real-time rendering for their solutions. The fast iteration and visual response help make the creative processes and communication more accessible in both the desktop and smartphone markets. LÄS MER
4. Slab and Powder-Snow avalanche animation on the GPU
Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaperSammanfattning : Background: The video game industry has yet to achieve a physically-based real-time avalanche simulation because of the sheer complexity of modeling the behavior of snow avalanches. An avalanche is made out of snow, meaning it would require a snow simulation which itself already shows to be complex. LÄS MER
5. Animation of humanoid characters using reinforcement learning
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Procedural animations are still in its infancy, and one of the techniques to create such is using Reinforcement Learning. In this project, swimming animations are created using UnityML version 0.6 with their Reinforcement Learning training agents, using the policy PPO, created by OpenAI. LÄS MER