Sökning: "Procedural Geometry"

Visar resultat 1 - 5 av 7 uppsatser innehållade orden Procedural Geometry.

  1. 1. Finding Junctions in Spline-based Road Generation

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Isak Nyström; Danny Darwiche; [2022]
    Nyckelord :Bezier; Bezier Subdivision; Convex Hull; De Casteljau; Intersection Detection; Jarvis March; Procedural Geometry; Separating Axis Theorem; Splines; Sutherland-Hodgman;

    Sammanfattning : Splines are a common mixed-initiative technique for road generation. A designer draws the shape of the curve but the mesh can be procedurally generated along the spline. This relationship improves the workflow of building roads in virtual environments and video games without taking away all of the control of the designer. LÄS MER

  2. 2. Simulated Laser Triangulation with Focus on Subsurface Scattering

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Hilma Kihl; Simon Källberg; [2021]
    Nyckelord :Laser triangulation; subsurface scattering; simulation; speckle pattern; Gaussian beam; Blender; spruce wood; blister package;

    Sammanfattning : Practical laser triangulation sessions were performed for each measurement object to obtain ground truth data. Three methods for laser line simulations were implemented: reshaping the built-in light sources of Blender, creating a texture projector and approximating a Gaussian beam as a light emitting volume. LÄS MER

  3. 3. Controllable Procedural Game Map Generation using Software Agents and Mixed Initiative

    Kandidat-uppsats, Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Författare :Oskar Aderum; Jonathan Åkerlund; [2016]
    Nyckelord :Procedural Content Generation; PCG; Software Agents; Stochastic Agents; Deterministic Agents; Mixed Initiative; Computer-Aided Design; CAD; Proof-of-Concept;

    Sammanfattning : Processen att skapa innehåll till digitala spel för hand är kostsamt och tidskrävande. Allteftersom spelindustrin expanderar ökar behovet av att minska produktionskostnaderna. En lösning på detta problem som det forskas om idag är procedurell generering av spelinnehåll. LÄS MER

  4. 4. Procedural Modeling of Rocks

    Magister-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Anders Söderlund; [2015]
    Nyckelord :;

    Sammanfattning : Gaming and other virtual environments are a big part of today's society, but manual modeling of terrains used in such environments can be a lengthy and tedious process. This thesis serves to explore a few methods of procedurally generating models of rocks or boulders that could be used in such contexts. This includes geometry and shading. LÄS MER

  5. 5. Ambient Occlusion for Dynamic Objects and Procedural Environments

    Master-uppsats, Institutionen för systemteknik; Tekniska högskolan

    Författare :Joel Jansson; [2013]
    Nyckelord :SSAO; Ambient Occlusion; Global Illumination; Real-Time Rendering; Computer Graphics;

    Sammanfattning : In computer graphics, lighting is an important area. To simulate shadows from area light sources, indirect lighting and shadows from indirect light, a class of algorithms commonly known as global illumination algorithms can be used. LÄS MER