Sökning: "Procedural Geometry"
Visar resultat 1 - 5 av 7 uppsatser innehållade orden Procedural Geometry.
1. Finding Junctions in Spline-based Road Generation
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : Splines are a common mixed-initiative technique for road generation. A designer draws the shape of the curve but the mesh can be procedurally generated along the spline. This relationship improves the workflow of building roads in virtual environments and video games without taking away all of the control of the designer. LÄS MER
2. Simulated Laser Triangulation with Focus on Subsurface Scattering
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : Practical laser triangulation sessions were performed for each measurement object to obtain ground truth data. Three methods for laser line simulations were implemented: reshaping the built-in light sources of Blender, creating a texture projector and approximating a Gaussian beam as a light emitting volume. LÄS MER
3. Controllable Procedural Game Map Generation using Software Agents and Mixed Initiative
Kandidat-uppsats, Malmö högskola/Fakulteten för teknik och samhälle (TS)Sammanfattning : Processen att skapa innehåll till digitala spel för hand är kostsamt och tidskrävande. Allteftersom spelindustrin expanderar ökar behovet av att minska produktionskostnaderna. En lösning på detta problem som det forskas om idag är procedurell generering av spelinnehåll. LÄS MER
4. Procedural Modeling of Rocks
Magister-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : Gaming and other virtual environments are a big part of today's society, but manual modeling of terrains used in such environments can be a lengthy and tedious process. This thesis serves to explore a few methods of procedurally generating models of rocks or boulders that could be used in such contexts. This includes geometry and shading. LÄS MER
5. Ambient Occlusion for Dynamic Objects and Procedural Environments
Master-uppsats, Institutionen för systemteknik; Tekniska högskolanSammanfattning : In computer graphics, lighting is an important area. To simulate shadows from area light sources, indirect lighting and shadows from indirect light, a class of algorithms commonly known as global illumination algorithms can be used. LÄS MER