Sökning: "Procedural city generation"
Visar resultat 1 - 5 av 11 uppsatser innehållade orden Procedural city generation.
1. Procedural System for Urban Forest Generation : Image-based Natural Terrain Generation
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Procedural content generation is a common way to create model resources in the computer graphics area. It is beneficial for generating large-scale models such as buildings, forests, etc. This project focus on the generation of the urban forest, which is a case often overlooked. LÄS MER
2. BIAS - A Unity Asset for Procedurally Generating Cities
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Procedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in game development to make the process of creating game assets less time consuming. LÄS MER
3. Procedural Generation of Modern 3D Cities
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with computer graphics theory to generate digital 3D cities suitable for use in media such as games, movies, and advertisements. This research was conducted to discover ways to alleviate the otherwise time-consuming process of manually modeling such cities. LÄS MER
4. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. LÄS MER
5. Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. LÄS MER