Sökning: "Programming language design"

Visar resultat 1 - 5 av 202 uppsatser innehållade orden Programming language design.

  1. 1. Sea of Unity – Ett spel för samarbete

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Izabell Arvidsson; Markus Grahn; Oskar Pålsson; Kevin Tan Quach; Malin Rosén; Kevin Rylander; [2023-03-03]
    Nyckelord :Samarbete; 4in1; Asymmetri; Speldesignmönster; Unity;

    Sammanfattning : The most popular games nowadays, both single and multiplayer, are often focused on individual achievements instead of the whole team’s accomplishment. This paper aims to explore how to make a game that is designed with cooperation in mind and how to implement it in 4in1-game. LÄS MER

  2. 2. Can artificial intelligence replace humans in programming?

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Hampus Ekedahl; Vilma Helander; [2023]
    Nyckelord :AI; ChatGPT; NLP;

    Sammanfattning : The recent developments in artificial intelligence have brought forth natural language models like ChatGPT, which exhibits abilities in tasks such as language translation, text generation, and interacting conversations. Notably, ChatGPT's ability to generate code has sparked debates regarding the role of artificial intelligence in software engineering and its potential to replace human programmers. LÄS MER

  3. 3. State Machine Model-To-Code Transformation In C

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Signaler och system

    Författare :Jonathan Carlgren; Per William Oskarsson; [2023]
    Nyckelord :State Machine; Model To Code; C; UML; ElementTree; XMI; Programming; Python; Benchmark;

    Sammanfattning : A state machine model can turn a complex behavioural system into a more accessible graphical model, and can improve the way people work with system design by making it easier to communicate and understand the system. The clear structure of a state machine model enables automatic generation of well structured, and consequently readable, and maintainable code. LÄS MER

  4. 4. FPGA programming with VHDL : A laboratory for the students in the Switching Theory and Digital Design course

    Kandidat-uppsats, Högskolan i Halmstad

    Författare :Samaneh Azimi; Safia Abba Ali; [2023]
    Nyckelord :FPGA Field-Programmable Gate Arrays VHDL Very High-Speed Integrated Circuits HDL Hardware description language LUT Look-up-table CLB Configurable Logic Blocks MUX Multiplexers IOB Input Output Blocks DUT Device under the test ASIC Application-specific integrated circuits SOC System on chips RTL Register Transfer Language;

    Sammanfattning : This thesis aims to create effective and comprehensive learning materials for students enrolled in the Switching Theory and Digital Design course. The lab is designed to enable students to program an FPGA using VHDL in the Quartus programming environment to control traffic intersections with sensors and traffic signals. LÄS MER

  5. 5. Text- kontra blockbaserad introduktion till programmering

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Joakim Persson; Edvin Nilsson Sommermark; [2023]
    Nyckelord :programming; text-based programming; block-based programming; beginners programming; domain specific language; digital programming; visual programming; programmering; textbaserad programmering; blockbaserad programmering; programmering nybörjare; domänspecifikt språk; digital lekplats; visuell programmering;

    Sammanfattning : Blockbaserade utvecklingsmiljöer blir allt vanligare för att lära ut grunderna i programmering. Metoden har visat sig ha flera fördelar jämfört med textbaserad programmering, som historiskt sett varit den ledande metoden för undervisning. LÄS MER