Sökning: "Proteus effect"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden Proteus effect.

  1. 1. Does immersion affect cognitive transfer in FPS games? : A study of cognitive abilities transfer of engaging in first-person shooter games through immersion experiences

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Jakkapan Chainilwan; [2023]
    Nyckelord :First-person shooter FPS ; immersion; proteus effect; identification; transfer; cognitive abilities; cognitive reaction task; reaction time RT ; accuracy;

    Sammanfattning : First-person shooter (FPS) games are frequently associated with immersion due to their use of a first-person perspective camera, which gives players the impression that they are a part of the game world. When combined with the proteus effect and identification, players can achieve a complete sense of immersion in the character they are portraying. LÄS MER

  2. 2. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Andrej Dudoglo; Florian Ritter; [2022]
    Nyckelord :avatars; avatar selection; virtual reality; VRChat; metaverse; virtual social space; identity; representation; mirror-dwelling;

    Sammanfattning : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. LÄS MER

  3. 3. Virtuella spelavatarer: könsstereotyper i League of Legends

    Kandidat-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Märta Perhag; Kristina Riley; [2021]
    Nyckelord :Game Avatars; Virtual world; Gender stereotypes; The Proteus Effect; Cybertype; Spelavatarer; Virtuell värld; Könsstereotyper; Cultural Sciences;

    Sammanfattning : This thesis investigates if stereotypes and norms are projected in the virtual world. The study specifically aims to understand this through delving into the virtual game League of Legends to inquire if and, in that case, what gender stereotypes are used when constructing gaming avatars. LÄS MER

  4. 4. The Role of Avatar Creation and Embodied Presence in Virtual Reality Job Interviews

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Akash Menon; [2021]
    Nyckelord :Virtual Reality; Avatars; Customization; Embodiment; Identity; Job Interview; Proteus effect; Virtual Body;

    Sammanfattning : In this work, a prototype of a job interview training application in virtual reality is evaluated. This paper explores the factors affecting the usability and embodiment of an avatar and how they related to job interviews in a virtual reality setting. LÄS MER

  5. 5. Avatarens uppenbara skicklighet och dess inflytande på spelaren : En studie på Proteus-effekten genom FPS-animation

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Steven Ekbrand; [2019]
    Nyckelord :Proteus-effekten; Kroppsspråk; Animation; Prestation; Förstapersonsvy;

    Sammanfattning : Denna studie har sin grund i begreppet Proteus-effekten (Yee & Bailenson 2007). I artikeln finner författarna att digitala avatarers utseende påverkar våra interaktioner i den virtuella miljön. I stället för avatarens påverkan på interaktioner undersöks i den här studien dess påverkan på prestation. LÄS MER