Sökning: "Q-Learning"

Visar resultat 1 - 5 av 45 uppsatser innehållade ordet Q-Learning.

  1. 1. Application of Deep Q-learning for Vision Control on Atari Environments

    Master-uppsats, Lunds universitet/Beräkningsbiologi och biologisk fysik

    Författare :Jim Öhman; [2021]
    Nyckelord :Reinforcement learning; Atari 2600; Deep Q-learning; Myopic Agents; Vision Control; Physics and Astronomy;

    Sammanfattning : The success of Reinforcement Learning (RL) has mostly been in artificial domains, with only some successful real-world applications. One of the reasons being that most real-world domains fail to satisfy a set of assumptions of RL theory. LÄS MER

  2. 2. Not All Goals Are Created Equal : Evaluating Hockey Players in the NHL Using Q-Learning with a Contextual Reward Function

    Master-uppsats, Linköpings universitet/Databas och informationsteknik

    Författare :Jon Vik; [2021]
    Nyckelord :Sports Analytics; Markov Game; Machine Learning; Reinforcement Learning; Q-Learning; Data Mining; National Hockey League; Ice Hockey; Reward Function; Player Evaluation;

    Sammanfattning : Not all goals in the game of ice hockey are created equal: some goals increase the chances of winning more than others. This thesis investigates the result of constructing and using a reward function that takes this fact into consideration, instead of the common binary reward function. LÄS MER

  3. 3. Deep Reinforcement Learning in Cart Pole and Pong

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS); KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Dennis Kuurne Uussilta; Viktor Olsson; [2020]
    Nyckelord :Artificial Intelligence; Machine Learning; Rein-forcement Learning; Deep Q-learning Network; CartPole; Pong;

    Sammanfattning : In this project, we aim to reproduce previous resultsachieved with Deep Reinforcement Learning. We present theMarkov Decision Process model as well as the algorithms Q-learning and Deep Q-learning Network (DQN). We implement aDQN agent, first in an environment called CartPole, and later inthe game Pong. LÄS MER

  4. 4. Reinforcement Learning Assisted Load Test Generation for E-commerce Applications

    Magister-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Golrokh Hamidi; [2020]
    Nyckelord :;

    Sammanfattning : Background: End-user satisfaction is not only dependent on the correct functioning of the software systems but is also heavily dependent on how well those functions are performed. Therefore, performance testing plays a critical role in making sure that the system responsively performs the indented functionality. LÄS MER

  5. 5. Hyperparameter optimisation using Q-learning based algorithms

    Master-uppsats, Karlstads universitet/Fakulteten för hälsa, natur- och teknikvetenskap (from 2013)

    Författare :Daniel Karlsson; [2020]
    Nyckelord :Hyperparameter optimisation; Reinforcement learning; Convolutional neural networks; Hyperparameteroptimering; Förstärkningsinlärning; Faltande neurala nätverk;

    Sammanfattning : Machine learning algorithms have many applications, both for academic and industrial purposes. Examples of applications are classification of diffraction patterns in materials science and classification of properties in chemical compounds within the pharmaceutical industry. LÄS MER