Sökning: "QoE."

Visar resultat 1 - 5 av 97 uppsatser innehållade ordet QoE..

  1. 1. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  2. 2. Impact of fixed-rate fingerprinting defense on cloud gaming experience

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Kent Thang; Adam Nyberg; [2023]
    Nyckelord :cloud gaming; QoE; QoS; proxy; fingerprinting defense; website fingerprinting attack;

    Sammanfattning : Cloud gaming has emerged as a popular solution to meet the increasing hardware de-mands of modern video games, allowing players with dated or non-sufficient hardwareto access high-quality gaming experiences. However, the growing reliance on cloud ser-vices has led to heightened concerns regarding user privacy and the risk of fingerprintingattacks. LÄS MER

  3. 3. Investigating Users' Quality of Experience in Mobile Cloud Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Markus Blomqvist; [2023]
    Nyckelord :Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Sammanfattning : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. LÄS MER

  4. 4. Drones for Sea Rescue: Lab and Field Experiments on Camera Gimbal Control

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Alexander Sandström; [2023]
    Nyckelord :Drones; Search and Rescue; Unmanned Aerial Vehicle; UAV; gimbal; camera control; ArduPilot; Quality of Experience; QoE; Technology and Engineering;

    Sammanfattning : The objective of this thesis has been to improve the camera controls of a fixed-wing drone to be used in maritime search-and-rescue operations by the Swedish Sea Rescue Society (SSRS). A gimbal control interface (GCI) has been implemented that displays the video feed of the drone camera while taking control inputs from a joystick that moves its view in real-time. LÄS MER

  5. 5. How to measure the true end-user impact of Energy Performance features in a mobile network

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Diba Rezaie; [2023]
    Nyckelord :lte; 4g; qos; qoe; quality of experience; quality of service; measure; end-user; communication; mobile network; mobile operator;

    Sammanfattning : The Information and Communication Technology (ICT) industry is one of the most energy consuming industries in the world. With the increase of the number of global mobile traffic users which is growing rapidly for each year, it is more important than ever for all industries to implement energy efficient methods to decrease the greenhouse gas emissions. LÄS MER