Sökning: "Quadrupeds"
Hittade 3 uppsatser innehållade ordet Quadrupeds.
1. Most efficient Inverse Kinematics algorithm for Quadruped models : Comparing FABRIK to CCD
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This paper compares the two heuristic inverse kinematics methods: Forward And Backward Reaching Inverse Kinematics (FABRIK) and Cyclic Coordinate Descent (CCD) in the use cases concerning quadruped models. Unoptimised versions of the two algorithms were implemented into a game engine and evaluated on a quadruped model. LÄS MER
2. Performance of Physics-Driven Procedural Animation of Character Locomotion : For Bipedal and Quadrupedal Gait
Master-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologierSammanfattning : Context. Animation of character locomotion is an important part of computer animation and games. It is a vital aspect in achieving believable behaviour and articulation for virtual characters. LÄS MER
3. Anatomy and Animation: Anatomically Based Animation Skeletons for Quadrupeds
Kandidat-uppsats, Avdelningen för Industriell utveckling, IT och SamhällsbyggnadSammanfattning : Constructing animation skeletons for quadrupeds is a complicated process, and knowing how to construct an animation skeleton for one type of quadruped does not guarantee the ability to effortlessly do so for another. This project explores how anatomy may easy the task of quadruped animation skeleton setup. LÄS MER