Sökning: "Ray-casting"

Visar resultat 1 - 5 av 23 uppsatser innehållade ordet Ray-casting.

  1. 1. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Noah Tell; [2023]
    Nyckelord :Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Sammanfattning : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. LÄS MER

  2. 2. A Multi-camera based Next Best View Approach for Semantic Scene Understanding

    Uppsats för yrkesexamina på avancerad nivå, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Anton Persson; [2023]
    Nyckelord :Next Best View; NBV; Semantic Scene Understanding; Robotics;

    Sammanfattning : Robots are becoming more common; robotics has gone from bleeding-edge technology to an everyday topic that families discuss around thedinner table.The number of robots in the industry is growing, which means thatthe demand and need for robots to understand the environment it isworking in is also growing. LÄS MER

  3. 3. Moving from 2D to VR : How to transition a 2D interface into a VR environment

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Jessica Chennell; [2022]
    Nyckelord :;

    Sammanfattning : Virtual reality (VR) is a fast-growing market that an increased number of organisations are trying to enter by bringing their products into the virtual world. Although extensive research has been done on the design of VR, less research is done on how to move an existing interface into the virtual world. LÄS MER

  4. 4. Optimization of an advanced algorithm for bone imaging

    Master-uppsats, Lunds universitet/Avdelningen för Biomedicinsk teknik

    Författare :Adam Mrozek; [2022]
    Nyckelord :osteoporosis; optimization; programming; engineering; X-ray; bone; mineral density; speed; faster; projection; MATLAB; C ; Technology and Engineering;

    Sammanfattning : Fracture risk in osteoporosis is increased and osteoporosis is the most common metabolic bone disease and treatment is expensive. Osteoporosis is diagnosed by measuring Bone Mineral Density (BMD), which does not consider other factors such as bone geometry or architecture. LÄS MER

  5. 5. Selection Intent Prediction in Online Virtual Environments : A Comparison Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Charles-Eole Marichal; [2022]
    Nyckelord :HCI; XR; Selection; Prediction; Online virtual environments; MDI; XR; Urval; Förutsägelse; Virtuella online-miljöer;

    Sammanfattning : In this work, we address the problem of the selection of 3D objects based on the user’s intent to interact with them in online virtual environments, both on desktop and VR devices. In addition to the traditional ray-casting technique, we select four promising techniques from the literature using time-dependent volumetric scoring (IntenSelect), trajectory prediction (KEP), Kalman filters enhancement (KalmanKEP) and machine learning with decision trees (MTP). LÄS MER