Sökning: "Reaktiv programmering"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden Reaktiv programmering.

  1. 1. Avoiding local minima with Genetic programming of Behavior Trees

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Zhanpeng Xie; [2022]
    Nyckelord :Genetic Programming; Behavior Trees; Optimization; Autonomous Agents; Simulation; Genetiskprogrammering; beteendeträd; optimering; autonomaagenter; simulering;

    Sammanfattning : Behavior Trees (BTs) are a reactive policy representation that has gained popularity in recent years, especially in the robotics domain. Among the learning methods for BTs, Genetic Programming (GP) is an effective method for learning a good BT. One drawback of GP is that it is likely to get stuck in local minima. LÄS MER

  2. 2. Blocking violations in reactive Java frameworks

    Kandidat-uppsats, Mittuniversitetet/Institutionen för data- och systemvetenskap

    Författare :Morgan Vallin; Robin Sundström; [2020]
    Nyckelord :RxJava; Project-reactor; Concurrency Error Study; BlockHound; Reactive Programming;

    Sammanfattning : Concurrency in programming is a way of interleaving tasks in order to enhance the performance of an application. Previous research has found that concurrency errors are hard to avoid, hard to find, and that they often degrade performance of the application. LÄS MER

  3. 3. The impact of reactive programming on code complexity and readability: A Case Study

    Kandidat-uppsats, Mittuniversitetet/Institutionen för data- och systemvetenskap

    Författare :Gustaf Holst; Alexander Gillberg; [2020]
    Nyckelord :Reactive programming; code quality; software readability; code complexity; Reaktiv programmering; kodkvalitet; läsbarhet; kodkomplexitet;

    Sammanfattning : Reaktiv programmering är ett programmeringsparadigm som har utvecklats för att underlätta byggande av händelsedrivna reaktiva applikationer. Dess förespråkare hävdar att det kan leda till ökad kodkvalitet, men få studier har utförts för att underbygga dessa påståenden empiriskt. LÄS MER

  4. 4. Functional and Reactive Patterns in Idiomatically Imperative Programming Languages

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jesper Sandström; [2018]
    Nyckelord :Functional Programming; Reactive Programming; Software Architecture; Programming patterns; Programming Paradigms;

    Sammanfattning : Functional and reactive programming patterns provide powerful sets of tools for dealing with complexity and scalability. These stand in stark contrast to the imperative programming patterns which permeate the industry. LÄS MER

  5. 5. UniRx and Unity 5 : Working with C# and object-oriented reactive programming

    M1-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Johannes Westberg; [2017]
    Nyckelord :reactive programming; reactive-functional programming; game programming; gameplay programming; object-oriented reactive programming; programming patterns; function composition; UniRx; Unity 5;

    Sammanfattning : Gameplay programming is vital for video game development and benefits from good tools and techniques. However, techniques are still used in the industry that involves describing how the computer operates. Reactive programming is a way to describe eventful and stateful computer programs declaratively, focusing on what the program should accomplish. LÄS MER