Sökning: "Real-time Simulation"
Visar resultat 1 - 5 av 415 uppsatser innehållade orden Real-time Simulation.
1. Virtual Test Cell : a Real-Time digital twin of an internal combustion engine
M1-uppsats, Luleå tekniska universitet/Institutionen för teknikvetenskap och matematikSammanfattning : As the world is evolving faster and technology gets cheaper and more powerful, simulations are proving to be more and more beneficial. Simulations allow for faster development with less lead time between iterations which means that product versions can be released more often and at less cost. LÄS MER
2. Wireless Sensor Network for Controlling the Varroasis Spread within Bee colonies across a Geographical Region
Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background: With the global decline of honey bee populations, safeguarding these vital pollinators has become crucial. Varroa destructor mites are a primary threat, weakening bees and facilitating the spread of diseases, which can decimate colonies and disrupt ecosystems. LÄS MER
3. Evaluation of OPAL-RT Simulator through Simulation of Microgrid with High Penetration of DER
Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/ElektricitetsläraSammanfattning : This thesis was written in collaboration with the department of electrical engineering at Uppsala University. It evaluates and tests the potentials and limitations of using the OPAL-RT simulator as a tool for designing and developing control strategies used in microgrids with a high penetration of distributed energy resources. LÄS MER
4. Development of a microfluidic device to study simultaneous crystallization in the LIBs recycling process
Master-uppsats, KTH/KemiteknikSammanfattning : Återvinning av litiumjonbatterier (LIB) är avgörande på grund av kritiska råmaterialreserver och miljöhänsyn vid kassering. Hydrometallurgisk LIB-återvinning, en framstående industriell teknik, står inför kostnadseffektivitets- och komplexitetsutmaningar. LÄS MER
5. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. LÄS MER