Sökning: "Realtid"
Visar resultat 6 - 10 av 821 uppsatser innehållade ordet Realtid.
6. Development of a microfluidic device to study simultaneous crystallization in the LIBs recycling process
Master-uppsats, KTH/KemiteknikSammanfattning : Återvinning av litiumjonbatterier (LIB) är avgörande på grund av kritiska råmaterialreserver och miljöhänsyn vid kassering. Hydrometallurgisk LIB-återvinning, en framstående industriell teknik, står inför kostnadseffektivitets- och komplexitetsutmaningar. LÄS MER
7. Towards Adaptive Image Resolution for Visual SLAM on Resource-constrained Devices
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Today, a large number of devices with small form factors and limited resources are being integrated with processes to perform complex tasks such as localization and mapping. One example of this are headsets used for Extended Reality. LÄS MER
8. Badge It Up : The Effect of Gamification on Online Survey Response
Kandidat-uppsats,Sammanfattning : Collecting qualitative feedback from volunteers is essential but challenging for non-profit organisations. Gamification has been used in different contexts to try to improve users’ motivation, but has presented mixed results in the context of online surveys. LÄS MER
9. Effect of Trace Elements on the Particle Size of Magnesium Silicide in Aluminium Extrusion : The Use of Thermo-Calc and DICTRA in order to Produce Aluminium more Efficiently
Kandidat-uppsats, KTH/MaterialvetenskapSammanfattning : This project is a feasibility study for Hydro Extrusion Sweden AB, a company that produces extruded aluminium profiles. The main purpose of this project was to analyse the difference of Mg2Si particle sizes in aluminium alloys when varying parameters, such as cooling rate and composition, in aluminium extrusion, particularly the EN AW 6082 alloy. LÄS MER
10. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. LÄS MER