Sökning: "Render time"

Visar resultat 1 - 5 av 198 uppsatser innehållade orden Render time.

  1. 1. A comparative performance analysis of Fast Fourier Transformation and Gerstner waves

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Morgan Westerberg; Oliver Olguin Jönsson; [2023]
    Nyckelord :Water simulation; Procedural methods; Ocean waves; Fast Fourier Transformation; Gerstner waves;

    Sammanfattning : Background:  As time moves on hardware is able to tackle heavier and more complex computations in real-time systems. This means that more realistic and stylistic environments can be computed. One of these environments is the ocean. LÄS MER

  2. 2. A Comparative Study of Responsiveness of Native Applications and Progressive Web Applications

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Michell Dib; [2023]
    Nyckelord :Progressive Web Application; Native Application; Mobile Apps; Responsiveness; Progressiv webbapplikation; Nativa applikation; Mobilapplikationer; Responsivitet;

    Sammanfattning : The development of Progressive Web Applications (PWAs) as opposed to Native Applications (NAs) has experienced a significant shift in recent years in the mobile application market. PWAs are more and more common since they are affordable, simple to use, and cross-platform compatible. LÄS MER

  3. 3. Comparing Android platform application rendering performance : Native development VS React Native

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Xin Hu; [2023]
    Nyckelord :Android; native development; React Native; application rendering performance;

    Sammanfattning : Due to the growth of the mobile phone application market, which development method can efficiently develop high-performance applications has become a problem. This experimental study compares the rendering performance of applications developed through native development and React Native on the Android platform. LÄS MER

  4. 4. Volumetric Rendering of the Inner Coma of a Theoretically Modelled Comet for Comet Interceptor Mission

    Master-uppsats, Luleå tekniska universitet/Rymdteknik

    Författare :Amal Vinod; [2023]
    Nyckelord :Volumetric rendering; rendering; Comet; Coma; Dust Coma; Gas Coma; Blender; Comet Interceptor;

    Sammanfattning : The Comet Interceptor is a joint mission by European Space Agency (ESA) and Japan Aerospace Exploration Agency (JAXA) which seeks to perform a flyby over a Long Period Comet using a multi-element spacecraft. The Comet Interceptor comprises three spacecrafts- A, B1 and B2. LÄS MER

  5. 5. Performance comparison of WebGPU and WebGL in the Godot game engine

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Författare :Emil Fransson; Jonatan Hermansson; [2023]
    Nyckelord :Game Engine; Performance Overhead; Rendering; WebGPU; WebGL; Spelmotor; Prestandakostnader; Rendering; WebGPU; WebGL;

    Sammanfattning : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. LÄS MER