Sökning: "Render time"
Visar resultat 1 - 5 av 198 uppsatser innehållade orden Render time.
1. A comparative performance analysis of Fast Fourier Transformation and Gerstner waves
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background: As time moves on hardware is able to tackle heavier and more complex computations in real-time systems. This means that more realistic and stylistic environments can be computed. One of these environments is the ocean. LÄS MER
2. A Comparative Study of Responsiveness of Native Applications and Progressive Web Applications
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The development of Progressive Web Applications (PWAs) as opposed to Native Applications (NAs) has experienced a significant shift in recent years in the mobile application market. PWAs are more and more common since they are affordable, simple to use, and cross-platform compatible. LÄS MER
3. Comparing Android platform application rendering performance : Native development VS React Native
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Due to the growth of the mobile phone application market, which development method can efficiently develop high-performance applications has become a problem. This experimental study compares the rendering performance of applications developed through native development and React Native on the Android platform. LÄS MER
4. Volumetric Rendering of the Inner Coma of a Theoretically Modelled Comet for Comet Interceptor Mission
Master-uppsats, Luleå tekniska universitet/RymdteknikSammanfattning : The Comet Interceptor is a joint mission by European Space Agency (ESA) and Japan Aerospace Exploration Agency (JAXA) which seeks to perform a flyby over a Long Period Comet using a multi-element spacecraft. The Comet Interceptor comprises three spacecrafts- A, B1 and B2. LÄS MER
5. Performance comparison of WebGPU and WebGL in the Godot game engine
Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaperSammanfattning : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. LÄS MER