Sökning: "Rendering optimization"
Visar resultat 1 - 5 av 35 uppsatser innehållade orden Rendering optimization.
1. Using Neural Radiance Fields and Gaussian Splatting for 3D reconstruction of aircraft inspections
Master-uppsats, Lunds universitet/Matematik LTHSammanfattning : The rapid evolution of machine learning techniques has revolutionized computer vision, particularly with the introduction of Neural Radiance Fields (NeRF) and the optimization of 3D Gaussians for rendering novel scene views. These methods, such as NeRF and Gaussian Splatting, have demonstrated success in synthetic data scenarios with consistent lighting and well-captured scenes. LÄS MER
2. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. LÄS MER
3. Server-Side Rendering in React: When Does It Become Beneficial to Your Web Program?
Master-uppsats, Umeå universitet/Institutionen för datavetenskapSammanfattning : In recent years the technology of web application development has improved a lot and JavaScript frameworks such as React and Angular have increased in popularity. These frameworks use client-side rendering and have led to the rendering method’s increase in popularity compared to its previous conqueror; server-side rendering. LÄS MER
4. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity
Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologiSammanfattning : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. LÄS MER
5. Individual Layer Scaling and Redundancy Reduction of Singleshot Multiplane Images for View Synthesis
Master-uppsats, Lunds universitet/Matematik LTHSammanfattning : Image-based rendering for view synthesis is a field within computer vision that has seen a growing number of research activity within the past few years, much due to deep learning techniques emerging, allowing researchers to re-format view synthesis as a learning problem. The multiplane image (MPI) is a recently proposed learning-based layered 3D representation, created from one or a few input images for the purpose of rendering novel views. LÄS MER