Sökning: "Roleplay"

Visar resultat 1 - 5 av 29 uppsatser innehållade ordet Roleplay.

  1. 1. Förskolans lärmiljö inomhus utifrån genusperspektiv : En kvalitativ studie med utgångspunkt i genussystemteorin

    Uppsats för yrkesexamina på grundnivå, Karlstads universitet/Fakulteten för humaniora och samhällsvetenskap (from 2013)

    Författare :Ronja Astorri Bäckström; Emma Bölin; [2023]
    Nyckelord :Preschool; preschool teacher; gender; gender system theory; learning environment; Förskola; förskollärare; genus; genussystemteori; lärmiljö;

    Sammanfattning : The purpose of this qualitative study was to contribute with increased knowledge about preschool teachers' use of gender perspectives in the work with the indoor learning environment. The research questions in the study concern to what extent and in what ways the preschool teachers describe that they use a gender perspective in the work with the preschool learning environment indoors, and what can be made visible in the preschool teachers' descriptions with the help of Hirdman's (1988, 2003) gender system theory. LÄS MER

  2. 2. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Valdimar Björnsson; [2023]
    Nyckelord :Generative Pretrained Transformer; Rasa; Interactive Tutoring Systems; Conversational AI; Education Technology; Generativ förtränad transformator; Rasa; interaktiva handledningssystem; Conversational AI; Education Technology;

    Sammanfattning : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. LÄS MER

  3. 3. Digital Nudges : Bringing Awareness of Excessive Consumption of Digital Content in Smartphone Users

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Omar Labombarda; [2023]
    Nyckelord :speculative design; social media addiction; gestures; disengagement;

    Sammanfattning : The way we use interactive mobile technology everyday is changing the human cognitive landscape and how we are dealing with reality. In our daily life, SnT (Social-networking technology) has become something we cannot avoid using, as the need of being constantly updated and virtually connected to our social and working circle has prominently emerged. LÄS MER

  4. 4. Förskolepersonals delaktighet i barns fria lek : En kvalitativ studie utifrån förskolepersonals perspektiv

    Uppsats för yrkesexamina på grundnivå, Högskolan i Halmstad/Akademin för lärande, humaniora och samhälle

    Författare :Ellen Larsson; Nathalie Britzén Bengtsson; [2023]
    Nyckelord :Förskola; förskolepersonal; barn; fri lek; delaktighet;

    Sammanfattning : The study is based on a qualitative method, with semistructured interviews with four preschool teachers. The purpose of the study is to investigatethrough interviews how preschool teachers talk about their own participation in children's free play. LÄS MER

  5. 5. Making it personal : Interrupting the status quo of game pedagogy

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Mio Jernström; [2023]
    Nyckelord :Personal game making; DIY; game pedagogy; self-expression;

    Sammanfattning : Previous research into personal game making has found that few creators have any desire to join the game industry or monetize their works. Instead, they view their making as a form of playful self-expression where they can explore the boundaries of games. LÄS MER