Sökning: "Roleplaying games"

Visar resultat 1 - 5 av 41 uppsatser innehållade orden Roleplaying games.

  1. 1. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology

    Master-uppsats, Uppsala universitet/Arkeologi

    Författare :Jess Thompson Spence; [2024]
    Nyckelord :Public Archaeology; Heritage; RPG; TTRPGs; Game Studies; Videogames; Virtual Worlds; Arkeologi; Kulturarv; Archaeogaming; ROG; Rollspel; Spel studier; Dataspel; Virtuella världar;

    Sammanfattning : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). LÄS MER

  2. 2. Worldbuilding in roleplaying games : How do secondary narratives make user experiences more immersive?

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Dimitra Papacosta; [2023]
    Nyckelord :UX; User Experience; Immersion; Ludology; Narratology; Roleplaying games; RPG; Side quests;

    Sammanfattning : Digitala rollspel har idag allt större och mer inlevelserika spelvärldar, vilket bidrar till hög inlevelse hos användarna. Följaktligen ser genren såväl stora framgångar inom spelindustrin som ett större forskningsintresse inom akademin. LÄS MER

  3. 3. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Johan Eriksson; [2023]
    Nyckelord :tabletop roleplaying games; abstraction; game design; design process; semiotics; iterative design; aesthetics; symbols;

    Sammanfattning : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. LÄS MER

  4. 4. Digitaliseringens Påverkan på Rollspelsupplevelsen

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Duc Thang Nguyen; Gustav Jonsson; [2023]
    Nyckelord :Digitisation; Role-playing games; Playing experience; Socialisation; Immersion; VTT; Automatisation; Covid-19 pandemic; Digitalisering; Rollspel; Spelupplevelse; Socialisering; Inlevelse; VTT; Automatisering; Covid-19 pandemin;

    Sammanfattning : Hur populära rollspel är har ökat kraftigt under en tid då digitaliseringen av rollspel är mycket vanligare än någonsin tidigare. Fler spelare upplever rollspel på ett sätt de inte var originellt utvecklade för. LÄS MER

  5. 5. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Tieren Costello; [2023]
    Nyckelord :time; time in games; temporal frames; roleplaying; narrative; immersion; research through design;

    Sammanfattning : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. LÄS MER