Sökning: "Roleplaying games"

Visar resultat 1 - 5 av 29 uppsatser innehållade orden Roleplaying games.

  1. 1. Sexy 16-Year-Old Baby-Eater: Gendered, Sexualized, and Racialized Discourses in Exalted, Second Edition

    Master-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Niels-Martin Ström Josefsen; [2021-11-26]
    Nyckelord :Roleplaying games; Exalted; feminist post-structural discourse analysis; representation; geek culture; race; gender; sexuality; Dungeons Dragons; discourses; White Wolf; misogyny; fantasy; genre subversion; social constructivism; media tropes; monstrous women; monstrous motherhood; infantilization; trans representation; sexualization; animalization;

    Sammanfattning : Previous research finds roleplaying games, as well as the wider spectrum of geek culture thatthey exist within, to be defined by discourses favoring a white, heterosexual, cis-maleviewpoint, drawing up and reproducing stereotypes and tropes that are inherently misogynist,homophobic, and racist. Heretofore, research into discourses of gender, sexuality, and race inroleplaying games has focused overwhelmingly on market leader Dungeons & Dragons (1971-ongoing), largely neglecting to scrutinize other well-established titles that may adhere to orbreak from the same tendencies. LÄS MER

  2. 2. Emergent Player-Driven Narrative in Blades in the Dark and Dungeons & Dragons : A Comparative Study

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Oscar Svan; Anna Wuolo; [2021]
    Nyckelord :Tabletop role playing games TTRPGs ; emergent narrative; embedded narrative; Gamemaster GM ; improvisational play; player-driven narrative.; Rollspel; framväxande berättande; inbäddat berättande; spel mästare; improvisations spel; spelar-drivet berättande.;

    Sammanfattning : This paper presents a comparative study on two Tabletop Roleplaying Games, Dungeons & Dragons and Blades in the Dark. This paper takes a look at the narrative differences within the two systems. More specifically investigate if Blades in the Dark is more playerdriven than Dungeons & Dragons. LÄS MER

  3. 3. Folklig läkekonst och trolldom i bordsrollspel : Hur det muntliga berättandet i bordsrollspel kan levandegöra folkminnen

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Louvisa Löfstedt; [2020]
    Nyckelord :immateriellt kulturarv; folkminnen; folklig läkekonst; svartkonst; trolldom; muntligt berättande; bordsrollspel; rollspel;

    Sammanfattning : Den folkliga läkekonsten och svartkonsten ingår i det immateriella kulturarvet, d.v.s. kulturarv som inte kan representeras av konkreta ting. LÄS MER

  4. 4. "Det finns potential. Vi kör fortfarande hänga gubbe". : En intervjustudie om elevers uppfattning om rollspel som undervisningsmetod

    Uppsats för yrkesexamina på avancerad nivå, Karlstads universitet/Fakulteten för humaniora och samhällsvetenskap (from 2013)

    Författare :Victor Engelmartin; [2020]
    Nyckelord :rollspel; undervisningsmetod; intervjustudie;

    Sammanfattning : This bachelor thesis examines if tabletop roleplaying games can be used as a teachingmethod in the social studies subject in the upper secondary school. The purpose of thebachelor thesis is by the experiences and perception of tabletop roleplaying games as ateaching method from students to see if there is potential in the method to develop subjectspecific knowledge in social studies and/or general curricular knowledge. LÄS MER

  5. 5. Digital Games – The key to studying Cosmopolitan Democracy? : An investigation into the suitability of Games and MMORPG communities for the study of Cosmopolitan Democracy

    Kandidat-uppsats, Stockholms universitet/Statsvetenskapliga institutionen

    Författare :Matthew Bridger; [2020]
    Nyckelord :Cosmopolitan Democracy; Digital Games; MMORPG; Final Fantasy XIV; Age; Gender; Nationality; Lingua Franca; Massively Multiplayer Roleplaying Game;

    Sammanfattning : The aim of this study was to identify if digital games could be used as a method to study Cosmopolitan Democracy. Using a mixed methods approach, players of the Final Fantasy XIV (FFXIV) community were asked to answer a questionnaire concerning the importance of age, gender and nationality of other players, in order to see if their values aligned with those of Cosmopolitan Democracy. LÄS MER