Sökning: "Roleplaying games"
Visar resultat 16 - 20 av 41 uppsatser innehållade orden Roleplaying games.
16. "Det finns potential. Vi kör fortfarande hänga gubbe". : En intervjustudie om elevers uppfattning om rollspel som undervisningsmetod
Uppsats för yrkesexamina på avancerad nivå, Karlstads universitet/Fakulteten för humaniora och samhällsvetenskap (from 2013)Sammanfattning : This bachelor thesis examines if tabletop roleplaying games can be used as a teachingmethod in the social studies subject in the upper secondary school. The purpose of thebachelor thesis is by the experiences and perception of tabletop roleplaying games as ateaching method from students to see if there is potential in the method to develop subjectspecific knowledge in social studies and/or general curricular knowledge. LÄS MER
17. Digital Games – The key to studying Cosmopolitan Democracy? : An investigation into the suitability of Games and MMORPG communities for the study of Cosmopolitan Democracy
Kandidat-uppsats, Stockholms universitet/Statsvetenskapliga institutionenSammanfattning : The aim of this study was to identify if digital games could be used as a method to study Cosmopolitan Democracy. Using a mixed methods approach, players of the Final Fantasy XIV (FFXIV) community were asked to answer a questionnaire concerning the importance of age, gender and nationality of other players, in order to see if their values aligned with those of Cosmopolitan Democracy. LÄS MER
18. Diversity and inclusion in the game development classroom : Creating a Game to Initiate Dialogue
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : This study examines the possibility of creating a roleplaying game as a tool for starting conversation about diversity and inclusion in games, specifically for the Game Development programs at the University of Skövde. First it is examined why it is needed, how other games have been used for educational purposes, what to think about when creating spaces of dialogue, and what it is like to teach the topics in game education. LÄS MER
19. Which Foot Forward? : An analysis of footing in the Dungeons & Dragons stream Critical Role
Kandidat-uppsats, Stockholms universitet/Engelska institutionenSammanfattning : Tabletop roleplaying games are a type of social, narrative game driven by a group conversation in which a narrative which is co-created by the participants and propelled forward by some mechanical component (for example dice rolls used to determine the narrative outcomes of actions). As mode of spontaneous conversation that has a unique set of specific characteristics, it might be fair to claim that TTRPGs constitute a unique oral genre (or, in conversation analytic terms, a unique speech-exchange system). LÄS MER
20. Könets roll i rollspel : Hur spelare förhåller sig till sina karaktärer beroende på dess kön
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Denna studie har undersökt om spelare förhåller sig annorlunda till sin karaktär i papper & penna rollspel på grund av karaktärernas kön. Detta gjordes genom att skapa en artefakt, en så kallad ”one-shot”, av ett kortare äventyr med hjälp av den fjärde utgåvan av regelverket för papper & penna rollspelet Dungeons & Dragons. LÄS MER