Sökning: "Self Assessment Manikin"

Visar resultat 1 - 5 av 8 uppsatser innehållade orden Self Assessment Manikin.

  1. 1. DRIVER ENGAGEMENT User experience of static & dynamic interaction and engagement in Non-Driving Related Activities in Automated Vehicles - An experimental study

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Elin Johansson; Sara Börjesson; [2023-05-19]
    Nyckelord :Non-Driving Related Activities; Take-over Request; SAE Level 4; Engagement; Situational Awareness; Self Assessment Manikin; The Contextual Control Model; Take-Over Scenario;

    Sammanfattning : The rapid development of automation in vehicles is reshaping the role of the driver and consequently changing driver behavior. This study is based on the SAE level 4 of automation, i.e the autonomous vehicle (AV) can drive fully autonomously in a conditioned area. LÄS MER

  2. 2. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Alva Markelius; Sofia Sjöberg; [2023-02-01]
    Nyckelord :Human-robot interaction; gamified memory task; dementia; differential outcome theory; Furhat; engagement; digitalised treatments; robot assistance;

    Sammanfattning : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. LÄS MER

  3. 3. Spinnandets effekt på människor : En experimentell studie om hur katters spinnande påverkar oss

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Mi Lind; [2023]
    Nyckelord :purring; emotions; cat; mental state; sound; heart rate; AAI; animals and health; arousal; valence; spinnande; emotioner; katt; känslotillstånd; ljud; puls; AAI; djur och hälsa; arousal; valens;

    Sammanfattning : Idéen att katters spinnande kan emotionellt och fysiologiskt påverka oss verkar resonera med många, och sprids kraftigt av media. Påståendet saknar dock vetenskaplig grund. LÄS MER

  4. 4. Parameterizing Emotions For Procedurally Content Generated Game Levels : A Case Study of the Game To the Skies!

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Oliver Svärd; Ludvig Köhn; Aulden Carter; [2022]
    Nyckelord :Circumplex Model of Affect; Color Psychology; Level Design; Measuring Emotions; Procedural Content Generation;

    Sammanfattning : Procedural Content Generation (PCG) in games often suffers from a lack of emotional connection with the player as well as a perceived sameness. This thesis aims to design and test a tool for PCG game levels for the game To the Skies! which incorporates an emotional intention based upon the color-emotion theory proposed by Fugate and Franco, 2019. LÄS MER

  5. 5. A practically developed approach to evaluate sonic interfaces of autonomous cars

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Författare :Mattias Hedman; [2020]
    Nyckelord :Industrial design engineering; Interaction design; Sonic interaction design; Autonomous cars; Trust; Evaluation method;

    Sammanfattning : This thesis was a part of the SIIC-project (Sonic Interaction in Intelligent Cars) initiated by FFI (Fordonsstrategisk forskning och innovation), consulted by Volvo, Pole Position Production and Research Institutes of Sweden. The SIIC-project was about exploring sonic tools to affect the experience of self-driving cars. LÄS MER