Sökning: "Shadow Maps"
Visar resultat 1 - 5 av 13 uppsatser innehållade orden Shadow Maps.
1. Shadow Maps Techniques Compared : A Performance Comparison Between Shadow Maps and Cascaded Cascaded Shadow Maps
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come up with new solutions and implementations that potentially will increase the complexity of an algorithm, combined with trying to improve the realism of the graphics. LÄS MER
2. Shadows in 3D platformer games : A comparative analysis of shadowmaps and blob shadows
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The challenges found in three-dimensional platformer games heavily rely on the player’s ability to perceive depth and it is therefore crucial for them to feature shadows as they are an important depth cue for the human visual system. In this paper, we compare two different kinds of shadowing solutions, blob shadows and shadow-maps. LÄS MER
3. Performance in game environments with Shadow Maps based on Level of Detail
Kandidat-uppsats, Blekinge Tekniska Högskola/Fakulteten för datavetenskaperSammanfattning : Background To be able to push game standards further and further, different graphics techniques have to be implemented by game developers. By utilizing some of those techniques, comes cost in the form of performance issues. LÄS MER
4. UAV based hyperspectral grassland monitoring in an alpine shallow erosion area : lessons learnt from classifying vegetation indicating shallow erosion risk
Master-uppsats, Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskapSammanfattning : UAV based hyperspectral grassland monitoring in an alpine shallow erosion area Recent research in the Alps found that a reduction in grassland management is correlated to an increase in a certain type of shallow erosion areas called blaiken. This change also entails changes to the dominant grassland vegetation. LÄS MER
5. High Quality Shadows for Real-time Surface Visualization
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanSammanfattning : This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow mapping is the most common real-time shadowing algorithm but it suffers from severe aliasing artifacts and self-shadowing effects. LÄS MER