Sökning: "Smartphone application"

Visar resultat 1 - 5 av 374 uppsatser innehållade orden Smartphone application.

  1. 1. Android Malware Detection Using Machine Learning

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Rahul Sai Kesani; [2024]
    Nyckelord :Malware; Machine Learning; Random Forest; Sequential Neural Network.;

    Sammanfattning : Background. The Android smartphone, with its wide range of uses and excellent performance, has attracted numerous users. Still, this domination of the Android platform also has motivated the attackers to develop malware. The traditional methodology which detects the malware based on the signature is unfit to discover unknown applications. LÄS MER

  2. 2. Onboarding New Users for Initial Creation of Photo Book in Mobile Application

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Ida Aavik; [2024]
    Nyckelord :Onboarding; User experience; Photo book; Usability; Interaction design; Onboarding; Användarupplevelse; Fotobok; Användbarhet; Interaktionsdesign;

    Sammanfattning : Photography holds great significance by capturing memories and sharing stories. Today, the average user has around 2,000 photos on their smartphone, many of which go unnoticed. Once Upon is a mobile application launched in 2017, where users can create photo books to collect their memories in a physical book. LÄS MER

  3. 3. Design and Implementation of an AR Application for Road Blueprint Visualization

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Obi Reddy Kanchi Reddy Gari; Nithin Krishna Vadde; [2023]
    Nyckelord :Augmented Reality; Road Blueprint; Smartphone Camera; Unity Game Engine; Visualization.;

    Sammanfattning : This project uses Augmented Reality (AR) technology with the Unity game engine to create a mobile application that helps in road blueprint visualization. Users can use their smartphone camera to add digital information to the road blueprint by mapping the physical environment. LÄS MER

  4. 4. Sensor based training registration in riding horses : possible association between training regimen and locomotion asymmetry

    Master-uppsats, SLU/Dept. of Anatomy, Physiology and Biochemistry

    Författare :Astrid Almkvist; [2023]
    Nyckelord :training regimens; equisense; locomotion asymmetry; riding horses; lameness locator;

    Sammanfattning : Lameness remains a significant welfare concern in riding horses, with over 50% of documented equine injuries attributed to this condition. The precise quantification of training activities and the objective assessment of asymmetry can contribute substantially to our comprehension of the impact of training on injury occurrence and overall performance in riding horses. LÄS MER

  5. 5. Investigating Experience of Mobile Application in Museum : The Case Study of the Nationalmuseum (Stockholm, Sweden)

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Feiye Yin; [2023]
    Nyckelord :mobile applications; visitor experience; museum; visitor studies; Nationalmuseum; digital technologies;

    Sammanfattning : In the context of New Museology and the breakthrough of smartphones, many museums tend to develop museum-related mobile applications to support the museum visit and facilitate the overall visitor experience. This qualitative case study explores how the context of museum visit frames the experience of usage of smartphone applications, and thus identifies the factors that influence the visitor’s experience of using museum-related smartphone applications. LÄS MER