Sökning: "Sound levels"

Visar resultat 1 - 5 av 245 uppsatser innehållade orden Sound levels.

  1. 1. Digital Front End Algorithms for Sub-Band Full Duplex

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Midhat Rizvi; Khaled Al-Khateeb; [2023]
    Nyckelord :Adjacent Channel Leakage Ratio; Bit Error Rate; Clipping and Filtering; Crest Factor Reduction; Digital front end; Digital Pre-Distortion Error Vector Magnitude; Frequency Division Duplex; Power Amplifier; Peak to Average Power Ratio; Peak Cancellation Crest Factor Reduction; Sub Band Full Duplex; Self-Interference Cancellation; Signal-to-Interference Noise Ratio; Signal-to-Noise Ratio; Turbo Clipping; Time Division Duplex; Technology and Engineering;

    Sammanfattning : Sub-band full duplex is a new communication scheme technology, where a single frequency band is partitioned into sub-bands for downlink (DL) and up-link(UL) transmissions, and both can take place simultaneously. The idea behind the sub-band full duplex development is to improve the throughput, and coverage and reduce the latency of the UL communication by allowing the UL reception during the DL transmission. LÄS MER

  2. 2. Do Players Perceive Emotional Content in Ambiances in Games?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Arvid Carlsson; [2023]
    Nyckelord :Sound Engineer; Sound Design; Games; Emotions; Ambiance;

    Sammanfattning : Ambience or ambient sound is normally defined as the background sounds that are used to create a sense of atmosphere. This paper is about players, and if they perceive emotional content in ambiences in games. LÄS MER

  3. 3. Does an increase in adaptive audio lead to an increase in perceptual realism in first-person games?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Petter Persson; [2023]
    Nyckelord :Game; adaptive; procedural; interactive; audio; sound; immersion; presence; immersive; present; first-person; realism; perceptual; Unreal Engine; virtual;

    Sammanfattning : When striving for realism in first-person games, the use of sampled audio has been frequent, and it is often argued that a higher level of auditory authenticity will lead to an increased realism.However, in this paper, it is argued that, for the purpose of realism, attention should instead be directed at making players themselves a more contributing factor to how sound is perceived; the more the audio of a game changes with, or adapts to, player input, the more realistic it should be perceived. LÄS MER

  4. 4. Designing nonverbal utterances by nonhuman characters : How clearly can emotions and characteristics be conveyed?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Tove Bondeson Siwe; [2023]
    Nyckelord :voice design; nonverbal communication; non-human characters; nonverbal utterances; emotional utterances; synthezied voice; sound design; character design; design;

    Sammanfattning : This research seeks to explore the concept of voice design, specifically voice design for non-human characters that do not communicate using words. The idea was to mimic the vocal contours of human non-verbal vocal expression with a synthesizer to achieve emotional clarity, as well as make it sound less like a machine and more like a fleshed-out character. LÄS MER

  5. 5. Music Preferences, Perceived Loudness, and Preferred Listening Levels : An investigation of sound level preferences for live sound reinforcement in Swedish free churches

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Petrus Ericson; [2022]
    Nyckelord :Sound levels; live sound reinforcement; loudness; music preference; hearing impairments; sound level tolerance; church; congregation; mix philosophy; sound balance; role of sound; worship; worship music; Ljudvolym; ljudstyrka; musikpreferens; hörselskada; balans; kyrka; lovsång; kyrkomusik; församling; Pingstkyrkan;

    Sammanfattning : Sound levels in live sound reinforcement have long been a topic for debate in live concerts, but the subject is also important elsewhere. Swedish Christian free churches have also struggled for many years to optimize how sound reinforcement can serve the community. LÄS MER