Sökning: "Spelifiering"
Visar resultat 21 - 25 av 177 uppsatser innehållade ordet Spelifiering.
21. The Kayamandi Children’s Possibilities and Conditions for Digital Learning : An Ethnographic Minor Field Study Investigating the Digital Learning and Edtech Opportunities for the Primary School Children Living in a South African Township
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The educational system is going through a rapid shift towards digital learning, a phenomenon happening all over the world. This thesis examines the possibilities and conditions for digital learning amongst primary school children living in the township Kayamandi in Stellenbosch, South Africa. LÄS MER
22. Motion och motivation : En intervjustudie om hur spelifiering i hälsoapplikationer påverkar medarbetarengagemang
Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och mediaSammanfattning : Motivated and engaged employees has a great influence on the performance of a company. Apopular design strategy that has been created to achieve motivated and engaged employees isgamification. There is, on the other hand, research showing that gamification could havenegative effects on the well-being of people. LÄS MER
23. Gamifying Attack Path Reporting : Preliminary design of an educational cyber security game
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : With rapid digitalization and technical growth, the IT systems that we are using are becoming extremely complicated and intertwined. This created as a result, more challenging security problems that get complicated alongside the systems, and the need for advanced solutions to prevent the exploitation of systems vulnerabilities. LÄS MER
24. Upplev mera, spelifiera! Eller? : En experimentdriven dagboksstudie om hur spelifiering påverkar användarupplevelsen av digitalt medierad sysslohantering
Kandidat-uppsats, Södertörns högskola/MedieteknikSammanfattning : Since 2013 gamification has been applied in a number of domains, among these task management applications (TMA), to achieve positive effects. However, a discrepancy has been found regarding expected results and those of applying the method to TMA. LÄS MER
25. Utformning av applikation för att motivera till ökat läsande genom spelifiering
Kandidat-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : Det senaste decenniet har det synts en tydlig minskning i läsandet på fritiden bland vuxna. Eftersom det finns en tydlig koppling mellan läsning och utbildningsnivå har denna utveckling reella konsekvenser för samhället. LÄS MER