Sökning: "Spelstudier"

Visar resultat 1 - 5 av 11 uppsatser innehållade ordet Spelstudier.

  1. 1. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology

    Master-uppsats, Uppsala universitet/Arkeologi

    Författare :Jess Thompson Spence; [2024]
    Nyckelord :Public Archaeology; Heritage; RPG; TTRPGs; Game Studies; Videogames; Virtual Worlds; Arkeologi; Kulturarv; Archaeogaming; ROG; Rollspel; Spel studier; Dataspel; Virtuella världar;

    Sammanfattning : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). LÄS MER

  2. 2. Queera aliens och intergalaktiskdiaspora : Transhumanismens hegemoni i The Sims 4

    Kandidat-uppsats, Södertörns högskola/Genusvetenskap

    Författare :Edwin Safari; [2021]
    Nyckelord :spelstudier; queerteori; posthumanism; the sims; fenomenologi; performativitet;

    Sammanfattning : This study examines how queerness can be dislocated in play and the portrayal of digital entities in the computer game The Sims 4. More specifically, in what way its virtually simulated anthropocentric orientations become disoriented through alien deviation. LÄS MER

  3. 3. “Reading” Japanese Role-playing Games : On the Example of Atelier Shallie DX (2020)

    Kandidat-uppsats, Stockholms universitet/Avdelningen för japanska

    Författare :Cezar Apreotesei B.; [2020]
    Nyckelord :Japanese Role-playing Games; Video Games; Story Games; Atelier Shallie; Japanese Studies; Game Studies; Ludonarratology; ロールプレイングゲーム、ビデオゲーム、ストーリーゲーム、シャリーのアトリエ、日本学科、ゲーム学科、ルドナラトロジー;

    Sammanfattning : The Japanese role-playing games attract players worldwide. Though, this is not necessarily due to a fascination with Japanese culture. While considering recent research on video games in Japanese Studies, especially the monograph by Rachael Hutchinson, this thesis puts an emphasis on Game Studies, as represented by Espen Aarseth. LÄS MER

  4. 4. Gender & race in digital game cultures: A critical discourse analytical approach to Metacritic game reviews

    Master-uppsats, Lunds universitet/Genusvetenskapliga institutionen

    Författare :Oskar Bork; [2020]
    Nyckelord :Feminist CDA; Gender; Digital methods; Game studies; Alt-Right; Feministisk CDA; Genus; Digitala metoder; Spelstudier; Social Sciences;

    Sammanfattning : This thesis examines user reviews of the video game Wolfenstein II: The New Colossus (Machine games 2017). From a total of 560 reviews, 176 reviews engaging with social and political issues in the game was selected for a critical discourse analysis. LÄS MER

  5. 5. Konstverket i spelmiljö : En undersökning av spelet Animal Crossing: New Horizons (2020) användande av konstverk och presentation av museet som institution

    Kandidat-uppsats, Södertörns högskola/Konstvetenskap

    Författare :Thea Holmdahl Arnman; [2020]
    Nyckelord :digitalization; art canon; art historical canon; mediation; remediation; convergence culture; participatory culture; representation; aura; reproduction; game; games; video games; game studies; animal crossing; animal crossing: new horizons; digitalisering; kulturkanon; mediering; remediering; konvergenskultur; deltagarkultur; representation; bildanalys; aura; reproduktionsåldern; spel; spelstudier; game studies; animal crossing; animal crossing: new horizons;

    Sammanfattning : This essay focuses on the digitalization of art canonisation in the game Animal Crossing: New Horizons (Nintendo/Nintendo EPD, 2020). Furthermore, the purpose of this essay is to understand which artworks the game incorporates in its museum, as well as how the player can interact with the artworks in question. LÄS MER