Sökning: "Spelutveckling"

Visar resultat 1 - 5 av 107 uppsatser innehållade ordet Spelutveckling.

  1. 1. Spelutvecklingsföretags lokaliseringsbeslut - En Kvalitativ undersökning av spelutvecklingsföretags lokaliseringsbeslut i Malmö

    Kandidat-uppsats, Malmö universitet/Kultur och samhälle

    Författare :Björn Linander; Christoffer Ahl; [2020]
    Nyckelord :Game development; Location decision; Bid-rent theory; Agglomeration economies; Spelutveckling; Lokaliseringsbeslut; Bid-rent teorin; Agglomerationsekonomier;

    Sammanfattning : Studien undersöker de faktorer som ligger bakom spelutvecklingsföretagens val vid etablering i de centrala delarna av Malmö. Analys har gjorts på hur spelutvecklingsföretagen resonerar kring deras beslut samt vilka faktorer de grundar sin lokalisering på. LÄS MER

  2. 2. From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development

    Kandidat-uppsats, Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign; Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Författare :Elias Faltin; Mikael Ferroukhi; [2020]
    Nyckelord :Reflective Game Design; Digital Games; Game learning; Audiovisual communication; Purposeful Game Design; Disruptive Game Design; Serious Games;

    Sammanfattning : The reflective game design theory outlined by Rilla Khaled (2018) argues for designing disruptive experiences to promote reflection within the player. We decided to design and produce a game based on her theory to then engage with Khaled’s theory critically. LÄS MER

  3. 3. UI-based, NPC-guided or No Tutorial at All? A Qualitative Study Comparing the Effects of Different Tutorials in the Same Game

    Kandidat-uppsats, Södertörns högskola/Medieteknik; Södertörns högskola/Medieteknik

    Författare :Alexander Malthed; Mathias Hjelmqvist; [2020]
    Nyckelord :tutorial; complexity; game mechanics; game development; qualitative study; tutorial; komplexitet; spelmekaniker; spelutveckling; kvalitativ studie;

    Sammanfattning : One of the many challenges of game development is creating an effective tutorial. Although tutorials can be designed to instruct in numerous different ways, little is known about how they differ in terms of effectiveness. LÄS MER

  4. 4. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Paulina Hollstrand; [2020]
    Nyckelord :;

    Sammanfattning : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. LÄS MER

  5. 5. Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Paulina Hollstrand; [2020]
    Nyckelord :Game Design; Prototyping; Procedural Content Generation; Pre-Production; Game World Development;

    Sammanfattning : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. LÄS MER