Sökning: "StarCraft"

Visar resultat 1 - 5 av 33 uppsatser innehållade ordet StarCraft.

  1. 1. Identifying, Analysing and Comparing Organisational Cultures in the Game Development Industry : A comparative case study on the two Blizzards from 1997-2005.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Klito Lamaj; Ruilai Xue; [2023]
    Nyckelord :Blizzard Entertainment; Competing Values Framework; Diablo II; Organisational culture; Starcraft;

    Sammanfattning : Organisational culture is a long debated research field, one that is greatly influential in modern day workspace, possibly deeply affecting organisational performance. This thesis is a case study on Blizzard entertainment from 1997 to 2005, where Blizzard North and Blizzard South, two organisations, existed and worked on some of the company’s most influential games. LÄS MER

  2. 2. Towards Combinatorial Assignment in a Euclidean Environmentwith many Agents : applied in StarCraft II

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Edvin Bergström; [2022]
    Nyckelord :Combinatorial Assignment Euclidean Environment StarCraft II Coalition Structure Simultaneous coalition structure generation and assignment;

    Sammanfattning : This thesis investigates coordinating units through simultaneous coalition structuregeneration and task assignment in a complex Euclidean environment. The environmentused is StarCraft II, and the problem modeled and solved in the game is the distribution ofcombat units over the game’s map. LÄS MER

  3. 3. Learning Multi-Agent Combat Scenarios in StarCraft II with League Training : an exploration of advanced learning techniques on a smaller scale

    Master-uppsats, Linköpings universitet/Artificiell intelligens och integrerade datorsystem

    Författare :Teodor Ganestål; [2022]
    Nyckelord :;

    Sammanfattning : Google DeepMind trained their state-of-the-art StarCraft II agent AlphaStar using leaguetraining with massive computational power. In this thesis we explore league training onsmall-scale combat scenarios in StarCraft II, using limited computational resources, to an-swer whether this approach is suitable for smaller problems. LÄS MER

  4. 4. Evaluating Curiosity Driven Exploration in a Large Action Space using Starcraft 2

    Master-uppsats, Lunds universitet/Institutionen för datavetenskap

    Författare :Daniel Karlsson; Jascha Thiel; [2022]
    Nyckelord :Technology and Engineering;

    Sammanfattning : .... LÄS MER

  5. 5. Evaluating behaviour tree integration in the option critic framework in Starcraft 2 mini-games with training restricted by consumer level hardware

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Fredrik Lundberg; [2022]
    Nyckelord :Hierarchical reinforcement learning; reinforcement learning; behaviour tree; option critic; Starcraft 2; Hierarkiskt förstärkningsinlärning; förstärkningsinlärning; beteendeträd; option critic; Starcraft 2;

    Sammanfattning : This thesis investigates the performance of the option critic (OC) framework combined with behaviour trees (BTs) in Starcraft 2 mini-games when training time is constrained by a time frame limited by consumer level hardware. We test two such combination models: BTs as macro actions (OCBT) and BTs as options (OCBToptions) and measure the relative performance to the plain OC model through an ablation study. LÄS MER