Sökning: "Starcraft II"
Visar resultat 1 - 5 av 11 uppsatser innehållade orden Starcraft II.
1. Identifying, Analysing and Comparing Organisational Cultures in the Game Development Industry : A comparative case study on the two Blizzards from 1997-2005.
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Organisational culture is a long debated research field, one that is greatly influential in modern day workspace, possibly deeply affecting organisational performance. This thesis is a case study on Blizzard entertainment from 1997 to 2005, where Blizzard North and Blizzard South, two organisations, existed and worked on some of the company’s most influential games. LÄS MER
2. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Real-time strategy (RTS) games feature vast action spaces and incomplete information, thus requiring lengthy training times for AI-agents to master them at the level of a human expert. Based on the inherent complexity and the strategical interplay between the players of an RTS game, it is hypothesized that data sets of played games exhibit clustering properties as a result of the actions made by the players. LÄS MER
3. Gate Recurrent Unit Neural Networks for Hearing Instruments
Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknikSammanfattning : Gated Recurrent Unit (GRU) neural networks have gained popularity for applications such as keyword spotting, speech recognition and other artificial intelligence applications. Typically for most applications training and inference is performed on cloud servers, and the result are transferred to the power constrained device, e.g. LÄS MER
4. Clausewitz, Jomini och Starcraft II
Uppsats för yrkesexamina på grundnivå, FörsvarshögskolanSammanfattning : Clausewitz and Jomini are two big figures in the military science community. Their principles of the concentration of force are still prevalent today in the further development of principles. With this in mind there have been some studies where computer games have been used to improve military training. LÄS MER
5. Undersökning av skillnader och likheter i användarvänlighetsproblem/styrkor för användargränssnitt av populära esporter inom populära genrer
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Det senaste decenniet har esporter växt förvånansvärt mycket i popularitet. Fenomenet esport har lett till utvecklingen av en hel uppsjö olika genrer, som alla har sina distinkta problem hos deras användarvänlighet i dess olika gränssnitt [22]. LÄS MER