Sökning: "Streamer"

Visar resultat 1 - 5 av 33 uppsatser innehållade ordet Streamer.

  1. 1. Twitch och tittares motivationer : Vilka motivationer Twitch användare har till att konsumera livesänt innehåll

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :David Odhner; [2023]
    Nyckelord :Twitch; livestreaming; streamer; community; social interaction; relation; gratifications; content;

    Sammanfattning : The purpose of this study is to research how users of the platform Twitch get affected by the consumption of the live produced content combined with interactive functions that the platform offers. Twitch offers the unique selling point compared to regular media where the consumers; the viewers have the possibility to interact with the livestreamer and get direct feedback as response as a viewer. LÄS MER

  2. 2. A qualitative study of how consumers’ purchase intention is influenced by the livestreaming shopping streamer under negative incidents caused by streamers.

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för marknadsföring och turismvetenskap (MTS)

    Författare :Qian Lu; Cong Liu; Yiran Chen; [2023]
    Nyckelord :live streamer; live streaming shopping; live streaming commerce; purchase intention; negative incident; communication; relationship;

    Sammanfattning : Background:Live streaming shopping is becoming a mainstream method in China since the livestreaming feature has been applied to e-commerce. Live streaming commerce reflects theinterdependence between consumers and live streamers. LÄS MER

  3. 3. Low Latency Bandwidth Control Algorithms for Unreliable Networks

    Master-uppsats, Linköpings universitet/Kommunikationssystem

    Författare :Christoffer Johannesson; [2022]
    Nyckelord :Low latency; Real-time video; bit-rate; bit rate; unreliable networks; low delay;

    Sammanfattning : Real-time multimedia streaming is an extensively researched topic. The possibility of streaming video over the internet in real time requires smart solutions on many levels at the player and streamer side, as well as along the intermediate network. LÄS MER

  4. 4. Developing an Intuitive Livestreaming Scheduling Experience for Live-streamers

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Viktor Malmedal; [2022]
    Nyckelord :user interface ui ; user experience ux ; interaction design IxD ; web design; usability; live-stream; scheduling; Kvix; streaming; software development; agile;

    Sammanfattning : Most people are used to recording videos on their mobile phones. However, becoming a streamer is another step further in complexity. This thesis evaluates how a streaming scheduling system can be developed to enhance the usability. It goes from idea to finished system using a design-build-test approach. LÄS MER

  5. 5. Streaming as a Virtual Being : The Complex Relationship Between VTubers and Identity

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Anna Birna Turner; [2022]
    Nyckelord :vtuber; livestreaming; streaming; twitch; motion capture; identity;

    Sammanfattning : The boundary between offline and online worlds is rapidly shrinking with improvements in technology. Virtual Youtubers (VTubers) have emerged in recent years as a new Twitch streaming phenomenon. Replacing the use of webcams, VTubers obscure their true physical appearance and instead choose to represent themselves through a fictional character. LÄS MER