Sökning: "Streaming HTTP"

Visar resultat 1 - 5 av 863 uppsatser innehållade orden Streaming HTTP.

  1. 1. Tv:n, konkurrensen och behoven. : En kvantitativ enkätstudie om motivationen till användning av SVT1, TV4, SVT Play och TV4 Play.

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Julia Andersson; Sofia Ekros; [2024]
    Nyckelord :Linjär-tv; Streamingtjänster; SVT1; TV4; SVT Play; TV4 Play; Uses and gratification; Technology acceptance model;

    Sammanfattning : This study aimed to find out the primary need of individuals ages 25-39 have, when it comes to using SVT1, TV4, SVT Play and TV4 Play and to assess how easy and useful the tv-channels are for them. The target group was individuals between ages25-39 who lives in Sweden. 139 individuals replied to the online form. LÄS MER

  2. 2. ”Måste påminna mig om attjag inte känner dem i verkligheten” : En studie om svenska k-popfans parasociala vanor

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Jian Cedi Agustin Sarmiento; Saga Fjordevik; [2024]
    Nyckelord :parasocial interaction; parasocial relationship; gender; stereotypes; k-pop; sweden;

    Sammanfattning : This quantitative study aims to understand the parasocial interaction (PSI) and parasocial relationship (PSR) between Swedish k-pop (korean popular music) fans and k-pop idols. The study also aims to understand how gender and stereotypes affect the way parasocial relationships are formed and upheld. LÄS MER

  3. 3. “hard to type with one hand” : Att göra genus och sexualitet i lättklädda livestreams på Twitch.tv

    Kandidat-uppsats, Södertörns högskola/Institutionen för kultur och lärande

    Författare :Caroline Bruzelli; [2024]
    Nyckelord :Twitch; livestreaming; performativity; heterosexual matrix; the male gaze; hegemonic masculinity; “Pools; Hot Tubs and Beaches”;

    Sammanfattning : This study explores the (hetero)sexualized online space that is the category “Pools, Hot Tubsand Beaches” on the streaming platform Twitch.tv. The aim of the study is to gain a further understanding of how gender and sexuality is performed under the specific conditions offered by the space. LÄS MER

  4. 4. The State of Live Facial Puppetry in Online Entertainment

    Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Lisa Gren; Denny Lindberg; [2024]
    Nyckelord :Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Sammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER

  5. 5. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Boli Gao; [2023]
    Nyckelord :;

    Sammanfattning : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. LÄS MER