Sökning: "Streaming"

Visar resultat 16 - 20 av 874 uppsatser innehållade ordet Streaming.

  1. 16. RocksDB Read Optimization Strategies for Streaming Applications

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Björkman Fredrik; [2023]
    Nyckelord :RocksDB; Data streams; Micro-batching; Data stream processing; read operation benchmark; Data stream workload simulation; RocksDB; Dataströmmar; Mikro-batching; Dataströmsprocessering; Läsoperationsmätresultat; Dataströmsarbetsbelastningssimulation;

    Sammanfattning : Modern stream processors rely on embedded key-value stores to manage state that accumulates over long-running computations and exceeds the available memory size. One of these key-value stores is RocksDB, which is widely used in many applications requiring high-performing storage with low latency. LÄS MER

  2. 17. Anomaly Detection in the EtherCAT Network of a Power Station : Improving a Graph Convolutional Neural Network Framework

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Niklas Barth; [2023]
    Nyckelord :Unsupervised Learning; Multivariate Time Series; Graph Convolutional Neural Networks; Anomaly Detection; Industrial Control System; EtherCAT; Power Station; Electricity Grid;

    Sammanfattning : In this thesis, an anomaly detection framework is assessed and fine-tuned to detect and explain anomalies in a power station, where EtherCAT, an Industrial Control System, is employed for monitoring. The chosen framework is based on a previously published Graph Neural Network (GNN) model, utilizing attention mechanisms to capture complex relationships between diverse measurements within the EtherCAT system. LÄS MER

  3. 18. Andra lyssnar även på... : En kvalitativ studie om användarupplevelsen av Spotifys rekommendationssystem.

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Camilla Fabricio de Barros; Julia Kinnvall; Willmer Pousette Lilja; [2023]
    Nyckelord :Rekommendationssystem; Spotify; användarupplevelse;

    Sammanfattning : The overload of content in digital services demands a way to filter the content for each individual user. The solution to this problem has come to be recommendation systems, which creates recommendations after the behavior patterns and preferences of each user. LÄS MER

  4. 19. Digitalt är historien alltid närvarande : En litteraturstudie om digitala spel som läromedel i historieundervisningen

    Uppsats för yrkesexamina på grundnivå,

    Författare :Marcus Lund; [2023]
    Nyckelord :Digital games; game-based learning; use of history; history-based games; teaching aids;

    Sammanfattning : Research shows an increased interest in the use of both educational- and commercial games in the classroom. This increased interest in digital games and the potential of game-based learning may not come as a surprise due to the constant digitization in schools. LÄS MER

  5. 20. Attitudes to developing sustainable digital products : A human-centered design study on how to support the climate work of digital media service providers

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Maria Jacobson; [2023]
    Nyckelord :S-HCI; sustainability; environmental decision support systems; human-centered design; S-HCI; hållbarhet; beslutsfattande inom hållbarhet; människocentrerad design;

    Sammanfattning : As climate change is becoming an increasingly more alarming threat in society, sustainability as a topic becomes more and more important in relation to a range of business activities, software development being one. Several frameworks for how software development and computing products should be developed and evaluated on the basis of sustainability and climate impact are being developed, but there are no standardized ways to go about this type of work and the topic is still under prioritized in favor of other non functional requirements, like financial aspects. LÄS MER