Sökning: "Streaming"

Visar resultat 31 - 35 av 874 uppsatser innehållade ordet Streaming.

  1. 31. Queryable Workflows: Extending Dataflow Streaming with Dynamic Request/Reply Communication

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Chengyang Huang; [2023]
    Nyckelord :Stream Processing; Observability; SQL Query Engine; Stateful Serverless; Searbetning av Strömmar; Observabilitet; SQL-förfrågningsmotor; Stateful Serverless;

    Sammanfattning : Stream processing systems have been widely adopted in applications such as recommendation systems, anomaly detection, and system monitoring due to their real-time capabilities. Improving observability in stream processing systems can further expand their application scenarios, including the implementation of stateful serverless applications. LÄS MER

  2. 32. Ray-tracing Based Investigations on the Deployment of RISs in Indoor Scenarios

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Swaroop Divya Sai Prem Nambala; Dexin Kong; [2023]
    Nyckelord :Reconfigurable intelligent surface; RIS; optimization; Ray-tracing; Mixed integer linear programming MILP ; Complex impulse response; Wireless Insite.; Technology and Engineering;

    Sammanfattning : Reconfigurable intelligence surface (RIS) is a promising candidate technology for future 6G wireless communication systems. In existing communication systems, the network operators are unable to control the propagation environment, which causes significant limitations on communication performance. LÄS MER

  3. 33. Cloud gamings påverkan på konsumenter : Hur ser användarupplevelsen ut i den molnbaseradetjänsten?

    Kandidat-uppsats, Högskolan Väst/Institutionen för ekonomi och it

    Författare :Philip McGeough Hänninen; Viktoria Waidele; [2023]
    Nyckelord :cloud gaming; immersion; förväntningar; UX;

    Sammanfattning : Spelbranschen är idag en av de största inom underhållning och utvecklas ständigt medhjälp av digitalisering. Inom både film- och musikbranschen har streaming blivitvedertaget och nu har det även börjat komma till spelvärlden i form av cloud gaming. LÄS MER

  4. 34. Violin Artist Identification by Analyzing Raga-vistaram Audio

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Nandakishor Ramlal; [2023]
    Nyckelord :Artist identification; Music information retrieval; Deep Learning; Convolutional Neural Network; Convolutional Recurrent Neural Network; Embeddings; log-Melspectrogram; Artistidentifiering; återhämtning av musikinformation; Deep Learning; Convolutional Neural Network; Convolutional Recurrent Neural Network; Inbäddningar; log-Melspektrogram;

    Sammanfattning : With the inception of music streaming and media content delivery platforms, there has been a tremendous increase in the music available on the internet and the metadata associated with it. In this study, we address the problem of violin artist identification, which tries to classify the performing artist based on the learned features. LÄS MER

  5. 35. Eat, Sleep, Stream, Repeat : A quantitative study comparing the streaming behavior of Swedish consumers of ages 20-30 and 40-60.

    Kandidat-uppsats, Jönköping University/IHH, Företagsekonomi

    Författare :Betty Jakobsson; Moa Ovik; [2023]
    Nyckelord :;

    Sammanfattning : Background: The market for streaming services has grown in Sweden, perhaps because of the country’s high technology level and high trust in digital payments, both of which are necessary to stream videos online and pay subscription fees. The usage of streaming services and the motivational factors for choosing them are dependent on many different variables, such as cultural and economic situations as well as individual needs. LÄS MER