Sökning: "Swedish Video Game Industry"

Visar resultat 1 - 5 av 19 uppsatser innehållade orden Swedish Video Game Industry.

  1. 1. "Game" and "Development": The Two Theories of Dysfunction

    D-uppsats, Handelshögskolan i Stockholm/Institutionen för företagande och ledning

    Författare :Yuki Tsuchida; Batuhan Ertas; [2023]
    Nyckelord :Video Games; Dysfunctions; Levers of Control; Grounded Theory; Value;

    Sammanfattning : This Master's thesis in Business & Management delves into the intriguing question of why video games fail. Our aim is to uncover potential answers and shed light on this complex issue. To achieve this, we adopted a Grounded Theory approach as our methodology. LÄS MER

  2. 2. User Profiling in Game Development : A comparison of theory and practice

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Johannes Eriksson; [2023]
    Nyckelord :User profiles; User Experience; User Research; UX; GUX; GUR; Player Types; Video Games;

    Sammanfattning : This study aims to answer the research question: How does the academic accounts of user profiling compare to how practitioners of game development use user profiling? Knowing one’s users is a key part of designing a product, so that you know which features to prioritise. This is of course also true for video games. LÄS MER

  3. 3. EQUILIBRIUM

    Kandidat-uppsats, Lunds universitet/Industridesign

    Författare :Alexia Pihl; [2022]
    Nyckelord :Technology and Engineering; Arts and Architecture;

    Sammanfattning : With the solemn reality of modern society, where increasing demand for high achievements and performance in every aspect of life causes people to crumble under the pressure. The negative mental health effects on the public have been called an epidemic and are especially apparent for the youth and children. LÄS MER

  4. 4. Ready Player Green – A case study of sustainability in the Swedish games industry

    Magister-uppsats, Uppsala universitet/Institutionen för geovetenskaper

    Författare :Siaoyu Lin; [2022]
    Nyckelord :Corporate social responsibility CSR ; corporate sustainability; gaming industry; stakeholder management; sustainable gaming; sustainability reporting;

    Sammanfattning : The video games industry is taking more sustainability responsibilities since video games can reach a broad and tremendous audience. Apart from adopting sustainable business strategies, games companies also need to navigate various stakeholders’ expectations and draft strategies to communicate with them. LÄS MER

  5. 5. When the investors choose : Analysis of business models within the Swedish video game industry

    Kandidat-uppsats, Uppsala universitet/Företagsekonomiska institutionen

    Författare :Kasper Knudsen; Vilhelm Söderström; [2021]
    Nyckelord :Business models; Business Model Canvas; share price; video game industry; secondary data; acquisition;

    Sammanfattning : Many Swedish video game companies have in recent years been very successful in terms of share price development. Why is it like that? With the purpose to gain an increased understanding of the investor's choice, we here examine which business models are used in the Swedish video game industry. LÄS MER