Sökning: "System Usability Scale"

Visar resultat 21 - 25 av 166 uppsatser innehållade orden System Usability Scale.

  1. 21. Augmented Reality-Assisted Techniques for Sustainable Lithium-Ion EV Battery Dismantling

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Diana Cristina Culincu; [2023]
    Nyckelord :Augmented Reality; Electric Vehicle Batteries; Lithium-Ion Batteries; Battery Dismantling; Battery Disassembly; Battery Recycling; Photogrammetry; 3D modelling; 3D Reconstruction; Vuforia; Unity; Blender; Figma; Polycam; Sustainability; Förstärkt verklighet; Batterier för elektriska fordon; Litiumjonbatterier; Batteriavmontering; Batteriuppdelning; Batteriåtervinning; Fotogrammetri; 3Dmodellering; 3D-rekonstruktion; Vuforia; Unity; Blender; Figma; Polycam; Hållbarhet;

    Sammanfattning : The increasing adoption of electric vehicles (EVs) brings forth the challenge of effectively managing the second-life and end-of-life cycles for lithium-ion batteries. Augmented Reality (AR) offers a promising solution to sustainably and efficiently dismantle these batteries. LÄS MER

  2. 22. Usability-based data reporting with smartphones for efficient and sustainable resource planning

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Johan Kristoffersson; [2023]
    Nyckelord :resource planning; under-reporting; smartphones; mobile; usability; sustainability;

    Sammanfattning : Spreadsheets are often used for data input and resource planning, but studies in health care indicate various barriers causing under-reporting. Other studies suggest mobile reporting systems could prevent under-reporting. Nevertheless, the importance of smartphone-based reporting systems within industries is scarcely researched. LÄS MER

  3. 23. Avatar Control using Eye-Tracking in Virtual Reality : A user study on the sense of embodiment, user experience and workload using a Unity3D Prototype

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Axel Goris; [2023]
    Nyckelord :Virtual Reality; Avatar Embodiment; Eye Tracking; User Experience; Accessibility; Virtuell Verklighet; Avatar förkroppsligande; Ögonspårning; Användarupplevelse; Tillgänglighet;

    Sammanfattning : This master’s thesis investigates methods for improving accessibility in virtual reality (VR), focusing on avatar control for individuals with limited mobility. VR offers an opportunity to help them with specific rehabilitation. LÄS MER

  4. 24. Reimagining a Corporate Workstations Booking Platform Through User-Centered Design Principles and Prototyping Techniques : Improving Efficiency and Satisfaction of Users in Managing Daily Workstations and Rooms

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Carlo Leopoldo Reinotti; [2023]
    Nyckelord :User-Centered Design; Usability Testing; Corporate Booking Platforms; Prototype Development; User Experience; Användarcentrerad design; användbarhetstestning; bokningsplattformar för företag; prototyputveckling; användarupplevelse;

    Sammanfattning : In the realm of corporate booking platforms, interface design plays a pivotal role in user satisfaction and efficiency. An identified issue concerning the usability of a prominent multinational's platform, used for scheduling workstations and meeting rooms, forms the basis for this investigation. LÄS MER

  5. 25. AI as a tool and its influence on the User Experience design process : A study on the usability of human-made vs more-than-human-made prototypes

    Magister-uppsats, Jönköping University/Tekniska Högskolan

    Författare :Mira Pop; Max Schricker; [2023]
    Nyckelord :Artificial Intelligence; User experience design; Midjourney; text-to-image; Human-made; More-than-human-made; Prototypes; Focus group; User Study;

    Sammanfattning : This research paper delves into the integration of artificial intelligence (AI) in the process of user experience (UX) design resulting in more-than-human-made designs. Specifically, the study focuses on the utilization of the text-to-image AI tool, Midjourney. LÄS MER